Showing posts with label Card Reviews. Show all posts
Showing posts with label Card Reviews. Show all posts

Wednesday, April 22, 2015

Most Popular deck choice for YOTSG 2015





Hey guys, sorry for not posting for a long time, but since YOTSG 2015 has just ended, its high time that I update this blog with some inspiration on what would be good to post at times.

Lets take a look at the most popular deck choice for now. Referring to the reports in which Akira from Road of the King has compiled in here for YOTSG 2015.You can check out on which are the decks which remained as the top choices for players to use in this current metagame.

Also, Akira has also compiled popular deck choices in which players will be using for the metagame starting April 1st, right here.


Sunday, April 6, 2014

End of ZeXaL... Rank the Rank-Up Magics!

Alright! Its been quite a long long time since the last post about the Asia Plus Qualifiers. If you have been keeping up with the anime, ZeXaL has already ended on 22/03/14. This means that a new series called Yu-Gi-Oh! Arc-V will take over the scene! Well before we get into the mood of Arc-V soon, lets just discuss about the last season of the ZeXaL series which mainly utilises the cards which has [Rank-Up Magic] in it.  Going from the bottom to the top! (Do note these are only in my own opinion so you can still feel free to rank them on your own opinion, just my 2 cents! )

Friday, September 27, 2013

Holding your ground in the upcoming everchanging metagame

Ok I know my post is late, so lets cut short the excuses and get to the main point. However before anyone of you starts to actually read the remaining contents of the post, do note that I have especially prepared this post for the beginners instead of the usual veterans of our favourite game, Yu-Gi-Oh!.

So unless you are a beginner, the contents of this post is gonna be kind of shitty for you!

Moving along~!

Friday, June 21, 2013

Having an impact on the Meta? Blue Eyes White Dragon!

Hey guys! Its been a long time of 3 months since the last update. Been pretty busy with school and monster hunter with a little bit of personal life here and there. In another 3 more days it would be the World Championships Qualifiers for Singapore! So which deck are you going to choose? Prophecy or Dragons? Or with the recent release of the Blue Eyes Descent Structure deck, would you even consider it?

Monday, March 25, 2013

Boredom at maximum? Try out the ZeXal Weapons!

Alright, been quite awhile since the last formal update on the blog as well as after the Singapore's Asia Championship Qualifiers. Today's post will be the "Try-Hard" cards called "ZeXal Weapons" that are used solely with [Number 39: Utopia] monsters.


Monday, December 31, 2012

Fire! FIRE EVERYWHERE! Part 2 for Fire Kings

Continuing from part 1 which was about Fire Fists that were printed in the recent Cosmo Blazer booster pack. Part 2 will be about the cards printed in the latest structure deck. "Assault of the Fire King".

Fire! FIRE EVERYWHERE! Part 1 for Fire Fists

Been about a month and a half since the release of Cosmo Blazer and the fire structure deck. And we all know ever since the release of the Machina Structure deck, just by buying 3 decks can already get you started in playing "well". Last post of the year! Here it goes!

Saturday, December 15, 2012

Friday Night Yu-Gi-Oh! at SG Cardmart! An Introduction to Haze Beasts

Been 2 weeks since the last post. Since these days I'm pretty bored playing with "meta" decks, I decided to have a little fun with the new Structure deck "Assault of the Fire King" as well as cards from the newly released booster pack "Cosmo Blazer" known as [Haze Beasts]. Credits entitled to my friend Albert a.k.a Turboham for play testing with me after work on one fine day and inspiring me to give this archetype a try.

Saturday, January 28, 2012

Deck Review: Dragon Ninja

All right people! This is going to be the first and last post for the month of January by me, Dogchain! Sorry for this late post as I was busy testing out different builds for the recently released improved [Ninja] monsters.
As seen much in Shriek's website of the different decklists tested in Japan for the [Ninja] series. Most of them are being paired up with Dinosaurs type monsters such as the [Jurac] series because of their ability to quickly Xyz summon the formidable walking negation monster, [Evolzar Laggia].

I'm sure that many have tried to test out what can the [Ninja] series pair up with because of their newly released trap card in [Order of Chaos], the [Ninja Art of Super-Transformation]. If you do not know the effect of this trap card. Here it is below!

Photobucket

ORCS-JP075
忍法 超変化の術
Ninjitsu Art of Super-Transformation
Continuous Trap
Target 1 face-up [Ninja] monster you control and 1 face-up monster your opponent controls; send them to the graveyard, then Special Summon to your side of the field 1 Dragon, Dinosaur or Sea-Serpent type monster from your deck whose level is less than or equal to the combined level of the sent monster(s). When this card leaves the field, banish that monster.

I've decided to pair the [Ninja]s up with Dragon type monsters to see how will they fare with each other. Which, at the right timing. New allies from the new structure deck [Dragonic Legion] provides the deck with even more powerful Dragon type monsters. Deck list right below!

Deck Name: Dragon Ninja

Monsters: 18

1x Black Luster Soldier - Envoy of the Beginning
1x Galaxy-Eyes Photon Dragon
3x Red-Eyes Darkness Metal Dragon
2x Lightpulsar Dragon
2x Darkflare Dragon
3x Eclipse Wyvern
3x Ninja Grandmaster Hanzo
2x Upstart Golden Ninja
1x Summoner Monk

Magic: 12

1x Dark Hole
1x Heavy Storm
1x Reinforcement of the Army
1x Monster Reborn
1x Different Dimension Reincarnation - D.D.R
1x Future Fusion
1x Foolish Burial
1x Allure of Darkness
2x Pot of Duality
2x Mystical Space Typhoon

Traps: 10

3x Ninjitsu Art of Super-Transformation
2x Bottomless Traphole
2x Dimensional Prison
2x Call of the Haunted
1x Torrential Tribute


Extra Deck: I'll only list down those that are a "must" in this build

1x Five-Headed Dragon
1x Lavalval Chain
1x Daigusta Emeral
1x Armored Ninja - Blade Heart

Through many days of testing for the build of this deck. This is one of the most consistent and stable build that I've found out by trial and error. These are the various points of the deck that I'm going to point out for easy reference.

1. [Ninja Grandmaster Hanzo] is here because of its ability to search out the [Ninjitsu Art of Super-Transformation] or when special summoned, is able to search out for [Upstart Golden Ninja]. Because of its searching ability and a decent atk strength of 1800, it is a very versatile beat-stick plus being able to use for the [Ninjitsu Art of Super-Transformation] for its own protection to call upon a higher-level Dragon Type monster after searching this trap card out.

2. [Upstart Golden Ninja] is able to discard a unusable trap card which does not favor your situation into calling out [Ninja Grandmaster Hanzo] for easy Xyz Summoning of a Rank 4 Xyz monster such as [Lavalval Chain], [Daigusta Emeral] and a warrior exclusive Xyz monster, the [Armored Ninja - Blade Heart]

3. [Summoner Monk] is the versatility of this deck. It does not restrict itself to summoning only level 4 monsters such as the [Ninja] series. It is the only one card that is able to bring out [Eclipse Wyvern] as well as a Xyz Summoning material.

4. The Chaos Summoning series such as the [Black Luster Soldier - Envoy of the Beginning], [Lightpulsar Dragon] and [Darkflare Dragon] are the only ones that can fully utilise the effect of [Eclipse Wyvern]. For those that do not know the effect of [Eclipse Wyvern] , here it is below!

Eclipse Wyvern 1


SD22-JP003
エクリプス・ワイバーン
Eclipse Wyvern
Effect Monster/Light/Dragon/LV 4
ATK 1600/DEF 1000
If this card is sent to the graveyard; Banish 1 level 7 or higher Light or Dark Dragon-Type monster from your deck. If this card in the graveyard is banished; You can add the monster banished by this card's effect to your hand.


So why does the Chaos Summoning series work well with this card? Well, their ability to remove 1 Light and 1 Dark monster for summoning is helpful for [Eclipse Wyvern] as removing this card as a Light Material while in the graveyard is able to retrieve the Dragon-type monster that was removed previously by [Eclipse Wyvern]'s effect. A good monster to remove for [Eclipse Wyvern] in the deck would probably be [Red-Eyes Darkness Metal Dragon]. As since the Chaos Summoning series are mostly dragons in the ratio of 4:1. After removing [Eclipse Wyvern] and retrieving [Red-Eyes Darkness Metal Dragon] would be a good chance to summon it immediately to swarm up the field with another Dragon-Type monster.

Plus [Eclipse Wyvern] is a good Rank 4 Xyz summon material because even as a Overlay-Unit, once it is sent to the graveyard, it's effect will still be activated nonetheless.


5. The new Dragonic Legion Allies : [Lightpulsar Dragon] and [Darkflare Dragon]. Before the explanation of this 2 monsters. Lets have a description of their effects right below!

Lightpulsar Dragon 1

SD22-JP001
ライトパルサー・ドラゴン
Lightpulsar Dragon
Effect Monster/Light/Dragon/LV 6
ATK 2500/DEF1500
This card can be Special Summoned from the hand by removing 1 light and 1 dark monster respectively from your graveyard. You can Special Summon this card from your graveyard by sending 1 light and 1 dark monster from your hand to the graveyard. When this card is sent from the field to the graveyard, you can target 1 level 5 or above Dark Dragon-type monster from your graveyard, Special Summon that target.

Darkflare Dragon 1

SD22-JP002
ダークフレア・ドラゴン
Darkflare Dragon
Effect Monster/Dark/Dragon/LV 5
ATK 2400/DEF 1200
This card can be Special Summoned from the hand by removing 1 light and 1 dark monster respectively from your graveyard. Once per turn, by sending 1 Dragon type monster each from your hand and deck to the graveyard to target 1 card in either player's graveyard; Banish that target.

Now that we've seen the respective effects of these 2 above Dragon monsters. Lets give an explanation to their abilities.

For [Lightpulsar Dragon] its ability to send 1 light or dark monster to the graveyard is very useful and can be linked up to its 3rd Revival ability. This also brings about why [Ninja Grandmaster Hanzo] is also useful because when it is Special Summoned, it is able to search out another [Ninja] monster in the deck other than itself to be added to the hand. In this case for this deck, the only other [Ninja] target would be [Upstart Golden Ninja]. Then [Upstart Golden Ninja] can be a fodder from the hand to send to the grave for [Lightpulsar Dragon]'s self revival effect. A good dark monster fodder could be either [Red-Eyes Darkness Metal Dragon] or [Darkflare Dragon] as once they are in the graveyard, it makes your opponent think twice about trying to get rid of [Lightpulsar Dragon] from the field and send it to the grave as if it calls upon [Red-Eyes Darkness Metal Dragon] out, it may begin a infinite loop for a never-dying [Red-Eyes Darkness Metal Dragon] and [Lightpulsar Dragon] combo, provided that cards like [Macro Cosmos], [Dimensional Fissure] or [D.D Crow]s do not break it.

For [Darkflare Dragon], its a personal favourite of mine because it has the ability to send 1Dragon type monster each from my hand and deck to the graveyard! Not caring about whether the banishing effect resolves. The only strong part is about the cost of activating the effect as it allows me to send [Eclipse Wyvern] or [Lightpulsar Dragon] to the graveyard for easy setup of future turn combos.

6. [Galaxy-Eyes Photon Dragon] is only there for fun as it is a 4th target for [Eclipse Wyvern] provided that all of your [Red-Eyes Darkness Metal Dragon] are no longer in the deck for [Eclipse Wyvern] to benefit from. Plus having this card in the deck will make your deck pretty immune to the effects of cards like [Wind-Up Zenmaines] and [Gachi Gachi Gantetsu]

7. [Black Luster Soldier - Envoy of the Beginning] , it is the strongest Chaos Summoning Monster, enough said! However as it is not a Dragon Type monster. It'd probably won't be able to continue anymore combos rather it will just be a huge threat to your opponent, distracting him/her from your other combos.

Cards that can be added to the deck

1. [Divine Dragon Apocralyph] can be a good addition to the deck as it can be a good setup to the never-dying [Red-Eyes Darkness Metal Dragon] and [Lightpulsar Dragon] combo. Simply just discard [Lightpulsar Dragon], select a [Red-Eyes Darkness Metal Dragon] in your graveyard and add it to your hand, then removing [Divine Dragon Aprocralyph] and summoning out [Red-Eyes Darkness Metal Dragon] then reviving out [Lightpulsar Dragon] does it! If you guys have not discovered what [Divine Dragon Apocralyph] is. Here it is below!

Divine Dragon Apocralyph 1

ORCS-JP036
神竜 アポカリプス
Divine Dragon Apocralyph
Effect Monster/Dark/Dragon/LV 4
ATK 1000/DEF 1500
Once per turn, you can discard 1 card from hand to activate this effect. Target 1 Dragon Type monster from your graveyard; Add that target to your hand.

2. [Dragon's Mirror] is a good card paired up with [Future Fusion]! However why I did not add that card to the deck is because by removing the other 2 more dragons with the [Eclipse Wyvern] does bring about 3 more hand cards advantage. However the other 2 dragons that were removed along with [Eclipse Wyvern] may be important pieces for swarming the field. So this is a good card, however you must be careful when using it.

3. [Escape from the Dark Dimension] is also another good card, however I chose [Different Dimension Reincarnation - D.D.R] over it as [D.D.R] is more generalised and it allows me to discard 1 card from my hand to activate. That means being able to discard cards such as [Eclipse Wyvern] and [Lightpulsar Dragon]. However [Escape from the Dark Dimension] is also good as sometimes you don't really want to discard important cards and would like to revive cards that were banished by your own [Ninjitsu Art of Super-Transformation]'s negative effect like [Red-Eyes Darkness Metal Dragon] and [Darkflare Dragon].


Alright! That marks the end of today's long post! If you have any questions or advice, please feel free to talk to us at our tagboard or even at the comments section of the post. You could even send us an email! Till next time, cya!

Thursday, December 1, 2011

Cards Review: Inzecters. The New Craze?

Hi guys! Colin a.k.a Dogchain here! It looks like ever since the new booster pack [Order of Chaos] has been on sale. A large number of people have started to play the new archetype called [Inzecter]s! Instead of the long awaited [Ninja] monsters, [Inzecter] has been seen to have more participation in the tournaments held in Japan. As seen from the decklists of the top players at Shriek's website. Without further a do. Lets get the post going!

Mostly used [Inzecter] cards:

inzecter hornet 1

ORCS-JP017
甲虫装機 ホーネット
Inzecter Hornet
Effect Monster/Dark/Insect/LV 3
ATK 500/DEF 500
Once per turn,  you can equip one [Inzecter] monster from your hand or graveyard to this card. While this card
is equipped to a monster, increase the equipped monster's level by 3and the ATK and DEF by this cards ATK and DEF respectively. You can send this Equip card to the graveyard to target one card on the field. Destroy it.


Review: This is actually the main engine of the [Inzecter]s' deck. Because it is now the only one which is able to send itself to the graveyard while as an Equipment card in order to destroy one card on the field as well as start up the effect of the other [Inzecter] monsters. What are they? Lets look down further!


inzecter centi 1

ORCS-JP019
甲虫装機 センチピード
Inzecter Centipede
Effect Monster/Dark/Insect/LV 3
ATK 1600/DEF 1200
Once per turn, you can equip one [Inzecter] monster from your hand or graveyard to this card. If an Equip card equipped to this card is sent to the graveyard. You can add one [Inzecter] card from your deck to your hand. While this card is equipped to a monster, increase the equipped monster's level by 3.

Review: One of the cards that will benefit from [Inzecter Hornet]'s self-sending effect. Not only is it a monster with a decent ATK strength. Its ability to search for any [Inzecter] card is a huge bonus as well. Any card means you are able to search for not only the monster cards, the magic and trap cards that are [Inzecter]-based are also decently strong.


inzecter damsel 1

ORCS-JP020
甲虫装機 ダンセル
Inzecter Damsel
Effect Monster/Dark/Insect/LV 3
ATK 1000/DEF 1800
Once per turn, you can equip one [Inzecter] monster from your hand or graveyard to this card. If an Equip card equipped to this card is sent to the graveyard. You can Special Summon one [Inzecter] monster except [Inzecter Damsel] from your deck. While this card is equipped to a monster, increase the equipped monster's level by 3.


Review: The one monster that benefits the most while paired up with [Inzecter Hornet]. While hornet destroys one card on the field after sending itself to the graveyard. Damsel will then call upon another [Inzecter] monster from the deck. A good target would perhaps be [Inzecter Centipede] as it is able to use its once per turn to allow Hornet to equip onto it for another round of card destruction. Not to mention that [Inzecter Centipede]'s effect will also then activate. Allowing you to search for one [Inzecter] card to add to your hand. With this card and [Inzecter Hornet], the amount of advantage generated in a one card playing is huge!
 
 
inzecter gigamantis 1

ORCS-JP021
甲虫装機 ギガマンティス
Inzecter Gigamantis
Effect Monster/Dark/Insect/LV 6
ATK 2400/DEF 0
You can equip this card from your hand to 1 face-up [Inzecter] monster you control. While this card is equipped to a monster, the equipped monster's Original ATK becomes 2400. If this card is sent to the graveyard while equipped to a monster: You can Special Summon 1 [Inzecter] monster from your graveyard, except [Inzecter Gigamantis]. The effect of [Inzecter Gigamantis] can only be activated once per turn.

Review: This card can basically be treated as a equipment card totally to boost up the ATK of your other [Inzecter] monsters. Easily searched out by [Inzecter Centipede] and also able to be Special Summoned by [Inzecter Damsel]. A huge beatstick with a decent effect of reviving a [Inzecter] monster from the graveyard except for another copy of itself. Do note though, that in order for the effect to activate, the monster that this card was equipped to , has to still be on the field. If its destroyed together with this equipment card. Its effect will not activate.

Not frequently used [Inzecter] cards:

Inzecter Ameise

ORCS-JP018
甲虫装機 アーマイゼ
Inzecter Ameise
Effect Monster/Dark/Insect/LV 3
ATK 200/DEF 600
Once per turn, you can equip one [Inzecter] monster from your hand or graveyard to this card. While this card is equipped to a monster, increase the equipped monster's level by 3and the ATK and DEF by this cards ATK and DEF respectively. If the equipped monster would be destroyed, you can destroy this card instead.

Review: Not very frequently used although it has a decent protection effect. My opinion being that since the new [Inzecter] series are fairly aggressive. There isn't much room for so much protection.
Other than that, a good card to consider if you would want important cards like [Inzecter Damsel] or [Inzecter Centipede] to stay alive!


inzecter gigaweevil 1

ORCS-JP022
甲虫装機 ギガウィービル
Inzecter Gigaweevil
Effect Monster/Dark/Insect/LV 6
You can equip this card from your hand to 1 face-up [Inzecter] monster you control. While this card is equipped to a monster, the equipped monster's Original DEF becomes 2600. If this card is sent to the graveyard while equipped to a monster: You can Special Summon 1 [Inzecter] monster from your graveyard. The effect of [Inzecter Gigaweevil] can only be activated once per turn.


Review: As [Inzecter]s are seeing much more popularity. It will mostly be natural that prices of [Inzecter Gigamantis] might be skyrocketed to a high price. This though, is a cheaper alternative of [Inzecter Gigamantis] although it doesn't work well aggressively. Nevertheless, its effect is quite good and also, its ability to Special Summon a monster from the graveyard does not have any other restrictions except for the "Once per turn" part. This means you might be able to revive back a big wall of defense to protect you for a time being! Not bad huh!


Alright! Since mainly the [Inzecter] series are being reviewed. I shall not start on the magic or trap cards of the [Inzecter] series just yet as I do not think that they are that powerful now. However, how about some tips on using [Inzecter] for a start?

Combo of the +4 card advantage

1. Activate [Inzecter Damsel]'s effect and equip a [Inzecter Hornet] to it. Send the Hornet to the grave
to select one card on the field to destroy it(+1). Damsel's effect will activate to special summon one [Inzecter] monster from your deck.

2. Using [Inzecter Damsel]'s effect, special summon [Inzecter Centipede] (+2) from your deck and activate it's effect to equip a [Inzecter Hornet] to it. Once again, send Hornet to the graveyard to select
and destroy one card on the field(+3). Centipede's effect will activate for you to search out one [Inzecter] card from your deck to be able to add it into your hand!(+4)


Combo of the Double Equipped Inzecter Damsel

1. Activate [Inzecter Damsel]'s effect and equip a [Inzecter Hornet] to it. Then, equip a [Inzecter Gigamantis] or [Inzecter Gigaweevil] to Damsel. Activate Hornet's effect to send itself to the graveyard, select upon the equipped [Inzecter Gigamantis] or [Inzecter Gigaweevil] and destroy it. Since two equipment cards were removed from [Inzecter Damsel]. You can activate it's effect to Special Summon two [Inzecter] monsters from your deck! Not to mention that Gigamantis/Gigaweevil's effect will also activate to Special Summon another [Inzecter] monster from your graveyard!

However, if you still do not understand on how to perform the following combos. You can always refer to this picture as a guide!

inzecter guide 1

As for me, I've started to test out the [Inzecter] cards in Dueling Network! Here below are a few videos on me duels against a good friend of mine, Jian_Xin

Round 1




Round 2




Round 3




Alright! Enjoy! Till then again to my next update... See you again people! Have fun with the new [Inzecter] series if you would want to try them!

Monday, May 30, 2011

Dogchain exploring the trend of Dueling Network!

Well its been quite awhile since I've ventured into the world of Dueling Network! Met lots of awesome, fun players with some of their very creative decks. But not to mention that there were some spoil sport players around who just ain't that friendly at all.

Apart from all the above, I've noticed alot of the trendy cards and decks used in Dueling Network, cards like [Reborn Tengu] a TCG exclusive card from the TCG version of Extreme Victory and also players play-testing decks like the upcoming [Dark World] deck with [Grapha - Dragon God of the Dark World] inside it.

I wouldn't say [Grapha - Dragon God of the Dark World] is all that powerful, however it does have a decent effect to special summon itself from the graveyard by returning one face-up [Dark World] monster from your field to the hand. And no, it does not have the ability like its other [Dark World] friends to special summon itself immediately when being discarded from the hand to the graveyard. However, it does have an effect when being discarded by cards effects into the graveyard. It is as follows,

- When being discarded by an effect, select one card your opponent controls and destroy it

- When being discard by your OPPONENT'S card effect, you will have the above number 1 effect PLUS the ability to randomly look at one of your opponent's hand cards. If the selected card is a monster card, you can special summon it to your side of the field.

And I kinda have a card in mind that makes [Grapha - Dragon God of the Dark World] a lil' bit more powerful in its abilities. This perhaps would come to anyones' mind too,


Photobucket

EEN-JP052
[闇の取引]
[Dark Deal]
Normal Trap
Activate only when your opponent activates a Normal Magic card. Pay 1000 life points.
The effect of the Normal Magic card that your opponent activated becomes "Your opponent randomly discards one card from his/her hand".


Now this is quite a good card in my opinion, although it only allows usage against normal magic cards. So cards like [Mystical Space Typhoon](Quick-Play), [Ancient Gear Town](Field) or even [Black Whirlwind](Continuous) will not be able to have their effects changed by [Dark Deal].

So by paying 1000 lifepoints, your opponent's whatever normal magic effect will be erased and changed into [Dark Deal]'s designated card effect. Your opponent will then discard one card from your hand at random. So do not be confused. Although you are the one that activated [Dark Deal], your opponent will discard one card from your own hand instead. And this is counted as your opponent's card effect! If he so luckily selected your [Grapha - Dragon God of the Dark World] in your hand. You can activate both of his discarding abilities!

Well that's all for today's post. Do tune in for more next time! =D

Tuesday, May 12, 2009

Card Review: Fortune Slip

Right after a long wait, finally a card review! Lets not slow this down and get on with it! Today's card review will be on a card from the latest booster pack "Ancient Prophecy"! The card we are reviewing today is [Fortune Slip]!

Fortune Slip

ANPR-JP069
[フォーチュン・スリップ]
[Fortune Slip]
Normal Trap
Activate only when your opponent declares an attack with a monster, negate that attack and remove the attack target of that monster away from the game till the standby phase of your next turn.

Right reading from the text, although this card protects your monster from your opponent's attacks, it doesn't destroy the attacking monster and removes your own monster away from the game too! So how does this actually help you turn the tables around if you are up against a high powered and irritating monster that your opponent is controlling?

So here goes, how about letting [Fortune Slip] remove some kind of monsters that has an effect while being removed away from the game? Or when leaving the field too! Monster cards like [Fortune Lady Lighty] and [E-HERO Absolute Zero] has a effect that is to be activated when they leave the field. [Fortune Lady Lighty] has an effect to special summon another [Fortune Lady] when it leaves the field and as for [E-HERO Absolute Zero], an absolute destruction to your opponent's monsters can be assured when it leaves the field.

Or how about powering up monsters that has been powered down by their effects? Using this card to remove away from the game a 1900 attack strength [God Beast King Babaros] will return it back to the field during the end phase to its normal 3000 attack strength! Or... How about using [Fortune Slip] on a 800 attack strength [Light And Darkness Dragon]? You will be able to use its negating effect again once it has returned to your side of the field with a full 2800 attack strength!

There can also be a very very lame or funny combo to be done with [Fortune Slip]! Here goes nothing!

Step 1: Your opponent has 2 monsters, one of them focus its attack on your [Necro Gardna]

Step 2: Activate [Fortune Slip] and remove your [Necro Gardna] away from the game!

Step 3: Your opponent's second monster declares an attack!

Step 4: Activate [Burial From A Different Dimension] and return [Necro Gardna] to the graveyard!

Step 5: Remove [Necro Gardna] away from the graveyard and block that attack =/...

Now from the above, you can also see that [Burial From A Different Dimension] can also be a threat against your monster that has been removed away from the game by [Fortune Slip]. Returning your [God Beast King Babaros] or even [Light And Darkness Dragon] and not allowing it to return to the field can be a very big loss. So do watch out for it!

Well thats all for today's card review! Will be doing another one on time next week! Gotacha! Goulian Signing off~!

Tuesday, February 10, 2009

Card Review: Stargazing Beast Garriz

Alright guys~! Its has really been awhile since my last review! Well projects are still strangling my neck tightly so I don't really have much time these days to update! Well enough excuses! Lets get the review going! Today's review will be on a card given by the [Yu-Gi-Oh! Tagforce 3] game! The card is [Stargazing Beast Garriz]!

Photobucket

GX06-JP001
[星見獣ガリス]
[Stargazing Beast Garriz]
Attribute: Earth, Type: Beast
Effect Monster, 3 Stars, Atk 800/Def 800
Activate by revealing this card in your hand to your opponent. Send the top card of your deck to the graveyard. If it is a monster, inflict damage equal to 200 X the level of the monster to your opponent's lifepoints and then special summon this card from your hand. If it is not a monster, destroy this card.

Here is the star for today! Whats good and not good about this card? Lets get on with it!

Well "Garriz" here doesn't have a high attack strength nor a high defense strength too. However its effects are quite versatile in alot of decks these days. But it also depends alot on the controller's luck!

Decks such as the [Destiny Diamond Carrier] can surely carry a great ally such as [Stargazing Beast Garriz]. It makes the deck not a must to use [Zombie Carrier]'s effect to place a magic at the top of deck always. You can always put a monster such as [D-HERO Diabolicguy] on the top of your deck when you do not have [Destiny Draw] or [Dark Grepher] to discard him. And then activate [Stargazing Beast Garriz]'s effect to send your [D-HERO Diabolicguy] that is located at the top of your deck to the graveyard! Not to mention dealing a total amount of 1200 damage to your opponent at the same time! (Sounds alot like [Dark Dive Bomber] huh? Obviously it is much better =X)

However there a few ways to counter this card's effect! For example, when a player activates [Stargazing Beast Garriz]'s effect to reveal itself as a cost. You can always chain a [Mind Crush] to get rid of "Garriz"! Or like the always famous [Royal Oppression] will do the job indefinitely. [Macro Cosmos] will also render [Stargazing Beast Garriz] useless because you have to send the top card of your deck to the GRAVEYARD to be able to special summon "Garriz" onto the field. If [Macro Cosmos] was already on the field, you would not be able to activate [Stargazing Beast Garriz]'s effect. Oh yeah! Not to mention that [Dimension Fissure] will also do the same thing, rendering [Stargazing Beast Garriz] useless. So... Look out for these cards!

A few nicely done combos with this deck can also be... Using "Garriz's" effect to send a [Lightlord Beast -Wulf] from the top of your deck to the graveyard, inflicting 800 damage and then special summoning both "Wulf" and "Garriz" onto your field. Quite a nice trick for you to release those two for a advance summon of a extremely strong monster such as [Obelisk The Tormentor], [Light And Darkness Dragon] , [Angel Christia] ("Vahalla" is just enough!) and so much more!

Well thats all for the review of this card! Not much but there are more installed in a newly made deck that I've created some time ago! It of course includes [Stargazing Beast Garriz]! And I will be updating the deck next week then! Till then... Tune in to us! See you again desu!

Edited: Thanks to DS for pointing out the mistake! [Stargazing Beast Garriz]'s special summoning cannot be negated by [Royal Oppression], reason being that it is a un-confirmed special summon.

Wednesday, January 14, 2009

Card Review : Assault Armor

Alright readers! This is the weekly update that I've promised! Today's card review will be on a pretty old card I presume? Today's review will be on a card from the Academy Duel Disk! The [Assault Armor]!

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ADDR-JP004
[アサルト・アーマー]
[Assault Armor]
Equipment Magic
While the only monster card is a Warrior-Type monster on your field, equip it to that monster.
The equipped monster gains 300 attack points. During your Main phase, you can send this card to the graveyard and the equipped monster is able to attack twice in this turn's Battle Phase.


Okay then, lets see what is this equipment's pros and cons! Firstly, it has quite a big drawback of only able to be equipped to a Warrior-Type monster and only if the Warrior-Type monster is the ONLY monster existing on your side of the field! But I guess that such problems wouldn't be existing to a pure Warrior-Type monster deck right? (Hint: My [Wrath Of Neos MK IV] deck!!!!)

As for the second part, this equipment only increases the equipped monster's attack points by 300? Well that isn't much, but it increases [E-HERO Neos] attack strength to 2800!!!!(I still think it isn't enough! They should make [E-HERO Neos] have 3000 attack strength!) But most importantly is the last effect for this equipment! The ability of losing the plus 300 attack strength effect in exchange for the effect for the equipped monster to be able to attack twice in that turn's battle phase is quite powerful!

Surely people would just say this. "Lets just forget about this equipment magic and use [Mataza The Zapper]!".

But I would say this, "But [Assault Armor] can be equipped to any Warrior-Type monster man!"

There is such a very painful combo for such a equipment card! And I'm sure you readers are pretty familiar with it!

Step 1: Equip [Assault Armor] to a Light Attribute Warrior-Type monster.

Step 2: Activate [Assault Armor]'s "attacking twice" effect.

Step 3: Declare attack!

Step 4: Damage calculation! Throw a couple of [Honest] from your hand!

Step 5: The damage ain't enough? ATTACK AGAIN!

Step 6: I think your opponent is almost dead?

Step 7: If not? I think you may need more luck!

So this card is pretty powerful don't you think? But there are tons of ways to counter it! [Cyclone] destroys it before you are able to use the "Attacking twice" effect. [Magic Shield Type 8] or cards that jams magic also counters it totally. So like what I will always say, watch out for them!

Another best combo for this card would be, its searchable by [Arms Hole]!(thats why it came together with it?)

Well thats the end of today's review, not as good as the other posts but do tune in for next week's update! Goulian Signing off~!

Wednesday, January 7, 2009

Card Review : Obelisk The Tormentor

Well guys! Its been quite awhile since the last update! Today's post will be on the first ever god card that is able to really be played in a normal duel! [Obelisk The Tormentor]! Though broken cards should not really be reviewed, lets see the pros and cons of this "God" card!

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VJMP-JP037
[オベリスクの巨神兵]
[Obelisk The Tormentor]
Attribute: God, Type: Divine Beast
Effect Monster, 10 stars, Atk 4000/ Def 4000
This card cannot be Normal Summoned or Set except by Releasing 3 monsters. This card's Summon cannot be negated. When this card is Normal Summoned, the effects of Magic, Trap and Effect Monsters cannot be activated. This card cannot be targeted by the effects of Magic, Traps, or Effect Monsters. If this card is Special Summoned, it is sent to the Graveyard during the End Phase. You can Release 2 monsters to destroy all monsters your opponent controls. This card cannot declare an attack during the turn you activate this effect.

Well this "God" card sure has a huge Normal Summoning restriction to it, being only able to be normal summoned by releasing 3 monsters! Now even though you may activate the effects of [Cost Down] or cards that reduces this "God's" level, it still needs 3 sacrifices to be normal summoned! So its unlike cards such as [D-HERO Bloo-D], [D-HERO Dogmaguy] and so on so forth that uses 3 monsters as sacrifices for their SPECIAL SUMMONING =(.... But now, what makes the normal summon worth it is the aftermath of after it has been summoned! When [Obelisk The Tormentor] is being normal summoned successfully, the effects of magic, trap and effect monsters cannot be activated! So there will not be any [Torrential Tribute], [Bottomless Trap Hole] and [Trap Hole] nonsense!

But even so, usually such monsters with big attack strength, are usually used to "kill" the opponent in the turn that they were summoned!(Though not really true most of the time! I blame [Necro Gardna]!) Its rather a relief that [Obelisk The Tormentor] can be SPECIAL SUMMONED! But the drawback of it is that [Obelisk The Tormentor] will be sent to the graveyard during the turn it was special summoned. But I say, special summoning is actually one of the best thing about this "God". In these days, special summoning seems to be just ticking ur finger! If you readers out there did buy the Vjump that gave this "God" card, there are certain combos inside it for [Obelisk The Tormentor]. Special summoning wise, zombie decks are rather good in it! [Book Of Life], [Il Bud], [Mezuki] and so on so forth! Of course best Combo-ed with [Undead World]! And if the plans fail with your opponent using [D.D Crow] on your "God" card, revive it back from the out of game pile by using [D.D.R]! Now these are usually not applicable to cards like [D-HERO Bloo-D] and friends. So I guess special summoning this card with no releases is actually quite powerful lol.

But guys, the text did read that, only when this card is NORMAL SUMMONED, will the effects of magic, trap and effect monsters cannot be activated. But when the god is... SPECIAL SUMMONED, the effects of magic, trap and effect monsters can still be activated! Which is quite a headache too!

Now lets go on to the effect of, this card cannot be single targetted by the effects of magic, trap and monster effects. Which means [Obelisk The Tormentor] is quite safe from the effects of cards like [Sakuretsu Armor], [Dimension Prison], [Shrink], [Enemy Controller], [Dark End Dragon], [Brionac - Dragon OF The Ice Boundary] but not from cards that blasts this god away from the field like [Mirror Force], [Torrential Tribute], [Lightning Vortex] and more. So do watch out for cards like these if you would want your [Obelisk The Tormentor] to survive longer on the field!

As for the last effect of this "God" card, you can release 2 monsters on your side of the field to destroy all monster on the opponent's side of the field, however if you activate this effect, this monster will be unable to announce an attack in this turn! Quite a nice effect yet a huge drawback for it, but just to make it balanced though!(I wonder where is the extra effect of dealing 4000 damage that is from the anime! T_T) However, for such an effect, I wouldn't recommend on using it on a SPECIAL SUMMONED [Obelisk The Tormentor]. As it only survives for that turn and then it will be sent to the graveyard, unless you are really very desperate, such moves shouldn't really be taken? A life saver and a dilenma to use this effect at times, yet powerful!

Well I guess thats all for the review on this "God" card! But I wonder why didn't the creator Kazuki Takahashi-san create [Slifer The Sky Dragon] first!(Its just my most favourite god =X) Well I guess Konami has their reasons too I guess? Well readers here, I will be doing a weekly tuesday update from next week onwards! Since its a WOW-downtime =X.... Well! Till my next update! Signing Off!

Wednesday, November 19, 2008

Card Review : Trap Eater

Hey guys! Been awhile since the last update! And since [Crimson Crisis] has been released for around 2 weeks or so now, I guess its time for a new card review that we have not been doing for quite some time! Today's review will be on a card from [Crimson Crisis]! And it is the... [Trap Eater]!

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CRMS-JP005
[トラップ・イーター]
[Trap Eater]
Attribute: Dark, Type: Demon
Effect Monster, Tuner, 4 stars
Atk 1900 / Def 1600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Face-Up trap card that your opponent controls to the graveyard.

Well seeing that there is almost no easy way to summon this card nor use it for a Synchro Summon... What good is this monster?! True that it is a level 4 monster with nice fighter stats of an attack strength of 1900 points and a defense strength of 1600 points... But still, there is almost no easy way to summon it out except by sending a face-up trap that your opponent controls to the graveyard! But however people! There are easy ways to summon this card out in our current meta! There are quite alot of [Meta Beat] decks that are packed with [Royal Oppression] or [Skill Drain], which makes those cards nice food for this little guy here to be summoned out!

So hmmm... Are there anymore good points about this card? Well there sure is! This card's attribute is a DARK attribute, which might make it attractive to be placed inside [Dark Armed Synchro] decks, since that deck is a deck that is afraid of the two above mentioned continuous trap cards and also [Dark Absorbing Mirror], this card might just make your deck flow easier and not be that afraid of the above mentioned!

Overall, this card may be powerful. But I would advise placing this card in the side deck first instead of straight away putting it into your main deck. You wouldn't know if your opponent will be playing powerful continuous traps till you get to test play with them! So it is better to be placed inside the side deck. Alright then! Till then to my next post! Goulian Signing Off~!

Edited: Thanks to DS for the slight note about the effect! I think I've totally gotten drunk while I was doing this review! LOL! Joking guys, well I promise no more mistakes will appear from the next post onwards!

Friday, August 8, 2008

Card Review : Pedigree Of The Destruction God

Hey guys! Its time for a new card review for one of the cards inside the [Crossroad Of Chaos] booster pack! The card that I'm reviewing today is.... [Pedigree Of The Destruction God]! So sit back and enjoy reading!

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CSOC-JP069
[破壊神の系譜]
[Pedigree Of The Destruction God]
Normal Trap
Activate only by selecting a face-up level 8 monster that you control during the turn that a defense position monster your opponent controls is destroyed. During this turn, the selected monster is able to attack twice in the Battle Phase.

Okay this trap looks abit hard to use huh? Being have to select only a level 8 monster and also when your opponent's defense position monster is destroyed, will then you are able to activate this trap! However certain combos are able to secure an easy usage for this card! Lets go through the various methods of using it now!

Cards that are able to combo quite well with this card will be [Shield Crush], [Tradegy] , [Red Daemon's Dragon] , [Mystic Swordsman LV 2] , [Drillroid] or just any card that has an effect to destroy defense position monsters!

Cards that are able to help the above cards start the combo are like [Enemy Controller] , [Jutte Knight], [Book Of Moon] which is able to change the mode of your opponent's monsters. Change them to defense mode for you to activate the above cards like [Shield Crush] and [Tradegy]! Do note that [Book Of Moon] will not help you in activating [Tradegy], as your opponent's Face-Up attack position monster has to be changed to Face-Up defense position in order to activate it.

Another good thing about [Pedigree Of The Destruction God] is that the opponent's defense position monster need not be sent to the graveyard after being destroyed! Which means that when you destroy opponent's defense position token-type monsters, it can be activated then. Which makes it even easier to use! Token-type monsters like [Scapegoat] tokens, [Ojama] tokens are good targets!

And some people might also be asking.

"Oh My God! We can only use it on level 8 monsters! Isn't it too restricting for us?! As level 8 monsters are quite hard to summon out!"

Well actually in these days, having to summon out a level 8 monster ain't that hard as it seems! With that much Special Summoning cards running around. You don't really need to Normal Summon your level 8 monsters! Special Summon them instead! However, certain level 8 monsters are easy to normal and special summon! [God Beast King - Barbaros] is able to be summoned without any sacrifices by halving its attack points! But its still a level 8 monster! And also by sacrificing 3 monsters to it to activate its field destruction effect, it will be able to clear away the defense position monsters on your opponent's side of the field! Thus also enabling you to use [Pedigree Of The Destruction God]!

Some bad points about this card is also that the controller has to make the first move in order to activate it! [Stardust Dragon] , [My Body As A Shield] and [Prime Material Dragon] will be able to stop the destruction effects of the cards like [Shield Crush] and [Tradegy]! So watch out for them!

Well thats the end for my review today! Look out for more reviews that will be coming soon! Till next time! Goulian Signing Off!

Edit: Found out through some serious thinking and came to a conclusion that [Pedigree Of The Destruction God] cannot be activated during damage step. As reference to the trap card [Soul Rope].

Tuesday, June 10, 2008

Card Review: Junk Synchron

It's been a real while since I've done my card review so I guess it's about time I do one. (I think all my card reviews starts with this sentence)

Today lets talk about Fuudou Yuusei's most godlike topdecked card.

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YSD3-JP011
ジャンク・シンクロン
Junk Synchron
Dark/Lv 3/Warrior/Tuner
Atk: 1300/Def: 500
Effect: When this card is successfully Normal Summoned, Special Summon a Level 2 or lower Monster in your Graveyard in face-up Defense Position to your field. Effects of the Special Summoned monster by this effect are negated.

This card is really quite a good card on itself.
Searchable by
- Reinforcements of an Army
- Sangan
- Mystic Tomato

Its effect to special summon monster only works when its normal summoned though.
The drawback for such an effect is to have the summoned monster's effect negated, so no diskguy abuse for those who always loves to draw cards.
There always [Card of Safe Return] though.
Normal summoning this card itself would be summoning out a LV5 Synchro already, provided you already have a lv2 monster in the grave and it doesn't get dd crowed away.

Lv5 Synchro
- Junk Warrior (Only Junk Synchron can summon this)
- A.O.J Catastor

Alternatively, u can always use this card to synchro with other non tuner monsters to summon even better or bigger synchro monsters to your liking or based on your field situation.

So, to play this card or not really is up to you. Unless its for the dark or warrior attribute or for its effect, otherwise if you're looking for it just cause its a 3 star tuner monster, I'd rather you have a look at Emergency Teleport and Pyscho Commander.

Till next time!

Monday, June 9, 2008

Card Review : Emergency Teleport

Hey all! As promised, its another card review today! As the 101th post for Duel Society! Though the card being reviewed today is quite a late news already ar? lol =X Oh well in order not to keep you guys in suspense, the card being reviewed today is [Emergency Teleport] from the most "recent" booster pack [The Duelist Genesis] !

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TDGS-JP053
[緊急テレポート]
[Emergency Teleport]
Quick-Play Magic
Special Summon a level 3 or lower psychic type monster from your hand or deck. The monster summoned by this way is removed away from the game at the end phase of the turn.

Well this card is mainly used in the [Dark Syncro Shokan!] decks in Singapore as well as in Japan! We all know the extent of the gayness of this card do we? So lets see what is the powers of this card that made it so powerful!

The ability to Special Summon out a level 3 Psychic-Type monster from your hand or from your deck is a very good source of monster sacrifices for monsters like [Wicked Emperor Gaius] or [Wind Emperor Raiza]! Although there is a drawback of it being only able to Special Summon level 3 and below Psychic-Type monsters only... But to top it all off.. Its a Quick-Play magic card! Which means that it can also be used during your opponent's turn if you had set if face-down in order to activate in your opponent's turn to do some freaky stunts! Examples will be Special Summoning Psychic-Type monsters like [Clevonce] that is able to block quite an amount of enemy attacks! (Of course some life points is at stake here! Ugh!)

And since it is able to Special Summon out monsters like [Clevonce] which is another important point for this card! 3 of the Psychic-Type monsters in there which are level 3 and below are also tuners! Monsters like as said before a level 2 tuner [Clevonce] , level 1 tuner [Mental Master] and level 3 tuner [Psycho Commander]. Which in return you are able to do Syncro Summoning at very high speeds! Depending on the situations of course =D.... But the most appreciated and most usable Psychic-Type tuner will be [Clevonce]! Why? I'm sure you guys know why! For those that don't, I'll do another review on it soon! =)! However you can check http://duelingdays.blogspot.com/ for their review on [Emergency Teleport] and [Clevonce]! They'll tell you why!

And of course there are cards that totally counter [Emergency Teleport]! Cards like... [Royal Oppression] , [Fossil Dyna Pachycephalo] or just to make it simple.. Cards that totally cripples Special Summonings! And just one [Magic Seal] will just kill the [Emergency Teleport] too! T_T... But ya these are just some of the cards that can render your [Emergency Teleport] useless! So do watch out for them!

Okay short review =D.. Because gay cards like this actually do not need so much explanation! Hope that it is good enough this time though! (duelist author job at stake here!) Well will do another review soon! Stay Tuned to us! Till next time.. Goulian Signing off!

Saturday, May 17, 2008

Double Card Review! [Goyou Guardian] and [Dragon Of The Ice Boundary - Brionac]

Hey all! Its my turn to update a card review on the latest Syncro type monsters! They are a new force to be reckoned with! With fast summoning speed and amazing effects.. These new Syncro monsters can prove to be a new threat in our metagame! The 2 new Syncro monsters that I will be reviewing about are from the latest [The Duelist Genesis] and the newest [Duel Terminal] cards! They are the [Goyou Guardian] and [Dragon Of The Ice Boundary - Brionac]!

First up is the [Goyou Guardian] Syncro monster!

Goyou Guardian 1

TDGS-JP042
[ゴヨウ・ガーディアン]
[Goyou Guardian]
Attribute: Earth , Type: Warrior
Effect Monster , Syncro , 6 stars
Atk 2800 / Def 2000
1 Tuner + 1 or more Non-Tuner monster
When this card destroys your opponent's monster as a result of battle , you can Special Summon that monster onto your side of the field in face-up Defence Position.

This card is obviously GAY. Why is it GAY? We shall see why it is GAY!

- Level 6 Syncro monster! Easy to summon out! GAY!

- 2800 attack strength and 2000 defence strength for just a level 6 monster! GAY!

- Use this to rape your opponent's [D-HERO Diskguy] ! And then drag it onto your side of the field! Enabling you to draw 2 cards from your deck since it was revived onto your side to the field from the graveyard! GAY!

- Use it to destroy monsters such as [Stardust Dragon] which you will be able to Release it to block certain Destruction Effects! GAY!

- Kill more monsters like [Dark Creator] ! Revive it to your side of the field to use its revival effects! GAY!

This is an extremely short review for this GAY card , because its effect is well self-explained! And ITS JUST SO GAY! (forced to use the GAY words because Kenneth thinks that it is too GAY! )

Okay onto the next review!

Brionac - Dragon Of The Ice Boundary

DT01-JP031
[氷結界の竜 ブリューナク]
[Dragon Of The Ice Boundary - Brionac]
Attribute: Water , Type: Sea-Dragon
Effect Monster , Syncro , 6 stars
Atk 2300 / Def 1400
1 Tuner + 1 or more Non-Tuner monsters
Discard any number of cards from your hand. Which after that, return the same amount of cards on either field back to the owner's hand equal to the amount of cards that you discarded.

Now onto a serious card review. This card is from the newest [Duel Terminal] thats in Japan for now though lol. Ok being a level 6 monster with an attack strength of 2300 and a defense strength of 1400 makes this card a strong fighter but quite a weak defender! But most of the time that when this card arrives onto the field. You'd probably be able to fend off any strong monsters for your [Dragon Of The Ice Boundary - Brionac] to make a direct attack! Why is that so? Lets take a look onto its effect!

"Discard any number of cards from your hand. Which after that, return the same amount of cards on either field back to the owner's hand equal to the amount of cards that you discarded"

Quite an amazing effect I will say, being able to discard any amount of cards to bounce back on the field the equal amount of cards that was discarded from your hand! And the best of all is that, It ain't a once per turn effect! Which means that you are able to use it as many times as you like a turn! And what kind of cards are worth bouncing back on the field? Lets take a look shall we?

[Premature Burial] - Bounce it to revive as many monsters as you like to swarm your field! Reviving [D-HERO Diskguy] sounds like its going to be a big abuse!

Opponent's strong monsters! Makes sure that your opponent will have to make extra effort to summon them out again!

Or simply just do the [Rescue Cat] + [Premature Burial] combo thats on Dueling Days, Baha did that combo quite nicely and swiftly! Killing quickly too!

Being a level 6 monster allows it to be summoned out quite easily using the above combo! Repeat till your opponent falls dead to your field full of Syncro Monsters!

Well thats the end of the review for this time, Sorry that it wasn't that fantastic guys! Actually they are too broken to be further reviewed lol, we all know what kind of brokeness they do right? I promise that I will do better next time! Till then to our next update! Goulian Signing off!

P.S. Thanks to Baha of http://duelingdays.blogspot.com/ for the High Quality Pic of [Dragon Of The Ice Boundary - Brionac] !