Thursday, December 1, 2011

Cards Review: Inzecters. The New Craze?

Hi guys! Colin a.k.a Dogchain here! It looks like ever since the new booster pack [Order of Chaos] has been on sale. A large number of people have started to play the new archetype called [Inzecter]s! Instead of the long awaited [Ninja] monsters, [Inzecter] has been seen to have more participation in the tournaments held in Japan. As seen from the decklists of the top players at Shriek's website. Without further a do. Lets get the post going!

Mostly used [Inzecter] cards:

inzecter hornet 1

甲虫装機 ホーネット
Inzecter Hornet
Effect Monster/Dark/Insect/LV 3
ATK 500/DEF 500
Once per turn,  you can equip one [Inzecter] monster from your hand or graveyard to this card. While this card
is equipped to a monster, increase the equipped monster's level by 3and the ATK and DEF by this cards ATK and DEF respectively. You can send this Equip card to the graveyard to target one card on the field. Destroy it.

Review: This is actually the main engine of the [Inzecter]s' deck. Because it is now the only one which is able to send itself to the graveyard while as an Equipment card in order to destroy one card on the field as well as start up the effect of the other [Inzecter] monsters. What are they? Lets look down further!

inzecter centi 1

甲虫装機 センチピード
Inzecter Centipede
Effect Monster/Dark/Insect/LV 3
ATK 1600/DEF 1200
Once per turn, you can equip one [Inzecter] monster from your hand or graveyard to this card. If an Equip card equipped to this card is sent to the graveyard. You can add one [Inzecter] card from your deck to your hand. While this card is equipped to a monster, increase the equipped monster's level by 3.

Review: One of the cards that will benefit from [Inzecter Hornet]'s self-sending effect. Not only is it a monster with a decent ATK strength. Its ability to search for any [Inzecter] card is a huge bonus as well. Any card means you are able to search for not only the monster cards, the magic and trap cards that are [Inzecter]-based are also decently strong.

inzecter damsel 1

甲虫装機 ダンセル
Inzecter Damsel
Effect Monster/Dark/Insect/LV 3
ATK 1000/DEF 1800
Once per turn, you can equip one [Inzecter] monster from your hand or graveyard to this card. If an Equip card equipped to this card is sent to the graveyard. You can Special Summon one [Inzecter] monster except [Inzecter Damsel] from your deck. While this card is equipped to a monster, increase the equipped monster's level by 3.

Review: The one monster that benefits the most while paired up with [Inzecter Hornet]. While hornet destroys one card on the field after sending itself to the graveyard. Damsel will then call upon another [Inzecter] monster from the deck. A good target would perhaps be [Inzecter Centipede] as it is able to use its once per turn to allow Hornet to equip onto it for another round of card destruction. Not to mention that [Inzecter Centipede]'s effect will also then activate. Allowing you to search for one [Inzecter] card to add to your hand. With this card and [Inzecter Hornet], the amount of advantage generated in a one card playing is huge!
inzecter gigamantis 1

甲虫装機 ギガマンティス
Inzecter Gigamantis
Effect Monster/Dark/Insect/LV 6
ATK 2400/DEF 0
You can equip this card from your hand to 1 face-up [Inzecter] monster you control. While this card is equipped to a monster, the equipped monster's Original ATK becomes 2400. If this card is sent to the graveyard while equipped to a monster: You can Special Summon 1 [Inzecter] monster from your graveyard, except [Inzecter Gigamantis]. The effect of [Inzecter Gigamantis] can only be activated once per turn.

Review: This card can basically be treated as a equipment card totally to boost up the ATK of your other [Inzecter] monsters. Easily searched out by [Inzecter Centipede] and also able to be Special Summoned by [Inzecter Damsel]. A huge beatstick with a decent effect of reviving a [Inzecter] monster from the graveyard except for another copy of itself. Do note though, that in order for the effect to activate, the monster that this card was equipped to , has to still be on the field. If its destroyed together with this equipment card. Its effect will not activate.

Not frequently used [Inzecter] cards:

Inzecter Ameise

甲虫装機 アーマイゼ
Inzecter Ameise
Effect Monster/Dark/Insect/LV 3
ATK 200/DEF 600
Once per turn, you can equip one [Inzecter] monster from your hand or graveyard to this card. While this card is equipped to a monster, increase the equipped monster's level by 3and the ATK and DEF by this cards ATK and DEF respectively. If the equipped monster would be destroyed, you can destroy this card instead.

Review: Not very frequently used although it has a decent protection effect. My opinion being that since the new [Inzecter] series are fairly aggressive. There isn't much room for so much protection.
Other than that, a good card to consider if you would want important cards like [Inzecter Damsel] or [Inzecter Centipede] to stay alive!

inzecter gigaweevil 1

甲虫装機 ギガウィービル
Inzecter Gigaweevil
Effect Monster/Dark/Insect/LV 6
You can equip this card from your hand to 1 face-up [Inzecter] monster you control. While this card is equipped to a monster, the equipped monster's Original DEF becomes 2600. If this card is sent to the graveyard while equipped to a monster: You can Special Summon 1 [Inzecter] monster from your graveyard. The effect of [Inzecter Gigaweevil] can only be activated once per turn.

Review: As [Inzecter]s are seeing much more popularity. It will mostly be natural that prices of [Inzecter Gigamantis] might be skyrocketed to a high price. This though, is a cheaper alternative of [Inzecter Gigamantis] although it doesn't work well aggressively. Nevertheless, its effect is quite good and also, its ability to Special Summon a monster from the graveyard does not have any other restrictions except for the "Once per turn" part. This means you might be able to revive back a big wall of defense to protect you for a time being! Not bad huh!

Alright! Since mainly the [Inzecter] series are being reviewed. I shall not start on the magic or trap cards of the [Inzecter] series just yet as I do not think that they are that powerful now. However, how about some tips on using [Inzecter] for a start?

Combo of the +4 card advantage

1. Activate [Inzecter Damsel]'s effect and equip a [Inzecter Hornet] to it. Send the Hornet to the grave
to select one card on the field to destroy it(+1). Damsel's effect will activate to special summon one [Inzecter] monster from your deck.

2. Using [Inzecter Damsel]'s effect, special summon [Inzecter Centipede] (+2) from your deck and activate it's effect to equip a [Inzecter Hornet] to it. Once again, send Hornet to the graveyard to select
and destroy one card on the field(+3). Centipede's effect will activate for you to search out one [Inzecter] card from your deck to be able to add it into your hand!(+4)

Combo of the Double Equipped Inzecter Damsel

1. Activate [Inzecter Damsel]'s effect and equip a [Inzecter Hornet] to it. Then, equip a [Inzecter Gigamantis] or [Inzecter Gigaweevil] to Damsel. Activate Hornet's effect to send itself to the graveyard, select upon the equipped [Inzecter Gigamantis] or [Inzecter Gigaweevil] and destroy it. Since two equipment cards were removed from [Inzecter Damsel]. You can activate it's effect to Special Summon two [Inzecter] monsters from your deck! Not to mention that Gigamantis/Gigaweevil's effect will also activate to Special Summon another [Inzecter] monster from your graveyard!

However, if you still do not understand on how to perform the following combos. You can always refer to this picture as a guide!

inzecter guide 1

As for me, I've started to test out the [Inzecter] cards in Dueling Network! Here below are a few videos on me duels against a good friend of mine, Jian_Xin

Round 1

Round 2

Round 3

Alright! Enjoy! Till then again to my next update... See you again people! Have fun with the new [Inzecter] series if you would want to try them!

Wednesday, November 23, 2011

Something to build your deck with!

Hi guys! Colin here!

I've been thinking for awhile on how to help duelists out there build their decks!
Ever wonder if you have exceeded the amount limited to the size of your deck/extra/side and that pushes you to keep on counting and counting till you are assured that you have the correct amount?

Well Duel Society has come up with something to aid you in a convenient way!
Presenting to you the Duel Society's Yu-Gi-Oh! Deck Constructor Beta V1.1!
Its features are...

- Calculates the amount of cards in the various sectors of deck building( magic, trap or monsters etc.) but you will need to key in the values manually first before the system works up to calculate the total amount automatically.

- Able to determine whether you have exceeded the restricted size of your decks. Lets say that your main deck is only allowed 40 - 60 cards and you have accidently placed a wrong value in one of the slots, the system will calculate the amount and automatically determine whether you are within the restricted limit or not.

However, this system uses the Microsoft Excel program to open!

and here are the download links for it!

for the 97 - 2003 excel file

for the 2007 excel file

I welcome any comments in order to improve this system to help all of you readers out there! =)

Till then to my next update, have fun playing around with the deck constructor!

Sunday, November 20, 2011

Tournament Report on Asia's Top Shop Tournament - Singapore Qualifiers @ Active Games Collections 19/11/2011 with Decklist

Hi guys! Been awhile since the last time I've posted! Well today's post will be about the Asia's Top Shop Tournament - Singapore Qualifiers held yesterday at Active Games Collections, better known to the Singapore Duelists as "Lorong Ah Soo". So lets cut short and head towards to main topic!

Tournament: YGO Asia's Top Shop Tournament - Singapore Qualifiers 2011
Venue: Active Games Collections
Number of Participants: 24 (3 from each shop)
Represented Shop: Asia Cards Shop
Number of matches: 4x Swiss rounds, Elimination for Top 8

Deck used: Asceticism Six

First Match VS Clarence/Clover (Agent Angel)

1st round: It was a tough fight at first since I didn't know what he was playing. I started off with the summoning of [Legendary Six Samurai - Kageki] in hope of using it's effect to special summon [Kagemusha of the Six Samurai]. However, Clarence's first action was to stop it with [Herald of the Orange Light], discarding another copy of it. Without much of a choice. I had to stall for 2 turns while Clarence tries to keep his field up with [Agent of Creation - Venus] and [Gachi Gachi Gantetsu]. While then I drew again, he [Trap Dustshoot] me and revealed my hand of [Gate of the Six], [Six Samurai United], [Kagemusha of the Six Samurai] , [Legendary Six Samurai - Kizan] and 2 more cards which I had forgotten what it was. He returned Kizan back to the deck and while I looked at my lifepoints which was currently quite healthy. I gave a turn pass and he continued his pummelling against me. In the next turn I draw into Kizan again. Which I started the engine of Gate and United. Summoning Kagemusha and Kizan. Searching for [Grandmaster of the Six Samurai] then another copy of Kizan. Which I then tune Kagemusha and one of the Kizans into [Brionac - Dragon of the Ice Barrier] and discarded a card from my hand to return his Gantetsu back to the extra deck. I then activated the United's effect to let myself draw 2 cards. After which I cleared his field and rammed his lifepoints by a significant amount. It was his turn again and there wasn't much he can do. Back to my turn, I activated Brionac's effect again to return whatever was left and went in for the win.

2nd round: He started off with the usual Venus and Gantetsu field Setup and ended his turn. I started off with the playing of [Dimension Fissure] to stop what I assumed would be in his hand cards, the most important of all to stop whatever I was going to do, the [Herald of Orange Light] and [Honest]. With that in calculation, I performed the [Legendary Six Samurai - Shi En]'s summoning and more. Although he got rid of him at the later part of the game. I had [Six Samurai - Zanji] and [Grandmaster of the Six Samurai] on my field for Zanji to cut through almost anything, including his [Archlord Krystia] which was bothering my Samurais for quite awhile. With that in place and holding my grounds. I got the win. Thanks Clarence! Great Match!

Second Match VS ??? (Machina Gadget)

1st round: He tried to [Limiter Removal] his [Machina Fortress] and [Machina Gearframe] but I managed to stop the kill from happening by using the handy dandy [Book of Moon]. Next up was having [Six Samurai - Zanji] and [Grandmaster of the Six Samurai] tagteam against his Gadgets. With much effort of battling and using of my traps. I finally broke down his defenses and rush in for the win.

2nd round: Got pummelled pretty badly with all the [Machina Fortress] and [Machina Gearframe] around and ended with a [Limiter Removal]

3rd round: Starting out with [Legendary Six Samurai - Shi En] and [Grandmaster of the Six Samurai] for an offensive start. He then started out with no monsters and set down 5 cards. Pretty defensive I would say. Back to my turn, I then played out [Six Samurai - Yai Chi] and destroyed one of his set cards which appeared to be [Dust Tornado]. After which I set down two face-down cards and ended my turn without conducting my battle phase. I spent for around 2 - 3 turns without conducting my battle phase and using the combination of Shien and Yaichi to hold my ground by clearing his backrow slowly. After which when his defenses were lowered down. It was an open opportunity to then let my monsters go in for battle and rush in for the win!

3rd Match VS Ernest Sim (TG Agent Angel)

1st round: I got totally destroyed by two copies of [Master Hyperion] and [Trishula - Dragon of the Ice Barrier]. Not even having a [Legendary Six Samurai - Shi En] and a [A.O.J Catastor] on my field can help me!

2nd round: [Dimension Fissure] with Shien and party sure helps to win games!

3rd round: [Dimension Fissure] in this round doesn't really help with big boss monsters going around. =/

4th Match VS Wan Xin/Xiao Mei (Dark World)

1st round: Tying down her magic with [Legendary Six Samurai - Shi En] and rushing in for the kill with [Legendary Six Samurai - Kizan] and friends with [Musakani Magatama] for help!

2nd round: Just didn't have the cards to stop the [Graphar - Dragon Lord of Dark World] from bringing itself back to continuously beat my lifepoints to zero.

3rd round: With my side deck properly in and having [Gemini Imps] help to negate cards like [Dark World Dealings] to stall for awhile. I ended up able to draw upon my [Dimension Fissure] to make things right!

Top 8

1st Match VS Lauren (Agent Angel)

1st round: Having [Archlord Krystia] around was quite a pain for me and I drew none of the protective traps that were able to deflect Krystia's attacks. Thus then I lost because of the special summoning lockdown.

2nd round: Even with [Dimension Fissure] around. [Royal Decree] is much much stronger! Jamming all my trap cards was terrible as there was no other way to protect myself from his monsters if I couldn't draw any of mine! Through many many turns, I finally gave in as my lifepoints was very low and I had no more monsters to protect me. It was a hell good of a match for that though, thanks Lauren! =)

Conclusion: Top 8 ,Well hopefully I'll get better next time!

Now for the decklist of the deck that I was using for this tournament!

Deck name: Asceticism Six

Monsters: 16
2x Legendary Six Samurai - Kageki
1x Legendary Six Samurai - Mizuho
3x Legendary Six Samurai - Kizan
1x The Six Samurai - Zanji
1x The Six Samurai - Yaichi
2x Grandmaster of the Six Samurai
3x Kagemusha of the Six Samurai
2x Honorable Retiree of the Six Samurai
1x Hand of the Six Samurai

Magic: 12
1x Gate of the Six
3x Six Samurai United
3x Asceticism of the Six Samurai
1x Shien's Smoke Signal
1x Reinforcement of the Army
1x Monster Reborn
1x Book of Moon
1x Heavy Storm

Trap: 12

2x Musakani Magatama
2x Solemn Warning
1x Solemn Judgment
2x Dimensional Prison
2x Bottomless Traphole
2x Double Edge Sword Technique
1x Torrential Tribute

Extra Deck: 15

1x Legendary Six Samurai - Shi En
1x A.O.J Catastor
1x Magical Android
1x Brionac - Dragon of the Ice Barrier
1x Black Rose Dragon
1x Scrap Archfiend
1x Stardust Dragon
1x Scrap Dragon
1x Crimson Blader
1x Trishula - Dragon of the Ice Barrier
1x Levair the Sea Dragon
1x No. 17 - Leviathan Dragon
1x No. 20 - Giga Brii-ant
1x No. 39 - Utopia
1x No. 61 - Volcasaurus

Side Deck: 15

2x Gemini Imp
2x Snowman Eater
1x Maxx C
1x Puppet Plant
2x Mystical Space Typhoon
3x Dimension Fissure
1x Bait Doll
1x Chain Disappearance
1x Black Horn of Heaven
1x Trap Dustshoot

Well thats all for today's post! On another topic, have you all bought your share of the latest booster pack [Order of Chaos]? If not, get yours soon! Looks like [Ninja] themed decks and [Inzector] might be the new craze! As well as the [Wind-Up]/[Zen-Mai] themed decks!

See ya all next time!

Sunday, October 30, 2011

Duel Society's First Duel Video on YouTube!

As said from the above title, this video is Duel Society's first duel video! So please do support our channel at DuelSocietyTV ! The link to our channel is also located at the side of our blog. Do support! =)

Monday, October 10, 2011

Deck review: Dark World Promo build and Non-Promo build

Right as promised. Today's post will be about the 2 different builds to try to suit the OCG meta in Singapore! If some of you people are asking "Why the Non-Promo build". Well its mainly because in Singapore. During the times of grand tournaments that are being hosted here. Its a strict rule that there will be no "Promo" cards existing in our decks. So alright, enough talk, lets get on with it!

Deck name: Dark World Promo

Monsters: 19

3x Fabled Raven
1x Sangan
1x Morphing Jar
1x Blackwing - Zephyrus The Elite
1x Scarr - Scout of Dark World
2x Broww - Huntsman of Dark World
3x Snow - Unlight of Dark World
1x Beiige - Vanguard of Dark World
3x Silva, Warlord of Dark World
3x Grapha - Dragon Lord of Dark World

Magic: 15

1x Allure of Darkness
1x Into the Void
2x Dark World Dealings
2x The Gates of Dark World
1x Card Destruction
3x Dark World Lightning
1x Dark Hole
1x Heavy Storm
1x Monster Reborn
2x Mystical Space Typhoon

Traps: 6

1x Torrential Tribute
1x Trap Dustshoot
2x Mind Crush
1x Deck Devastation Virus
1x Eradicator Epidemic Virus

Deck Name: Dark World Non-Promo

Monsters: 17

1x Sangan
1x Morphing Jar
1x Blackwing - Zephyrus The Elite
1x Scarr - Scout of Dark World
2x Broww - Huntsman of Dark World
3x Snow - Unlight of Dark World
1x Beiige - Vanguard of Dark World
3x Silva - Warlord of Dark World
1x Goldd - Wu-lord of Dark World **
3x Grapha - Dragon Lord of Dark World

Magic: 17

1x Allure of Darkness
2x Into The Void **
2x Dark World Dealings
3x The Gates of Dark World **
1x Card Destruction
3x Dark World Lightning
1x Foolish Burial **
1x Heavy Storm
1x Monster Reborn
2x Mystical Space Typhoon

Traps: 6

1x Torrential Tribute
1x Trap Dustshoot
2x Mind Crush
1x Deck Devastation Virus
1x Eradicator Epidemic Virus

Legend - ** is the difference between the both decks.

As for the extra decks for both decks. Practically anything you might wanna have inside it. The extra decks are quite generalized so I'll just leave it to you readers' imagination on what cards would you want to have in the extra deck instead.

The promo build is quite simple. Just try to summon out [Fabled Raven] as soon as possible to be able to utilise it's effect to discard multiple cards from your hand. I noticed that not many duelists run [Into The Void] in their Dark World decks. In my opinion, even though it has a high risk of discarding your whole hand during the end phase. There are still pros and cons for this disadvantage.

1. You are running a Dark World deck, this disadvantage can prove to be an advantage as discarding your whole hand is not a cost, its an effect.

2. Being able to draw one card from your deck means being able to improve your duel by 1 turn. Not much, but it might be able to help you carry on your combos.

"Absence of [Dark Hole] in the Non-Promo build. Why?"

Reason is simple, the promo build has Fabled Raven, which can actually be equalled to having 3 more Into The Voids. Which can prove for you to have a very small hand size at the end of the day. The Promo build has Dark hole in order for you to clear all of the opponent's monsters on the field even with little hand cards. The Non-Promo build doesn't have it as most of the time you are able to maintain the hand size. Though sure, you can still experiment on taking out 1 copy of [Into The Void] of the Non-Promo build to try to slot in 1 copy of [Dark Hole]. Instead in the absence of [Dark Hole] in the Non-Promo build, I've placed a copy of [Foolish Burial] for easy access to [Grapha - Dragon Lord of Dark World] and [Blackwing - Zephyrus The Elite].

Well, I'd be trying to form up more variations of Dark World theme decks with more options available. In the meanwhile, perhaps you people might wanna try these 2 decks out in Dueling Network or something. For me, I'd probably use the Promo Build in any of the casual tournaments that my country will be hosting. Soon, I Hope! Well then, till my next post! Happy Dueling! =)

Sunday, October 9, 2011

Busy!!!!! With? The training for Singapore Asia Plus Team Tournament!

Well heya people. Its been a month since the last update. Well the bloggers of Duel Society, pratically speaking both Kenneth and me(Colin) have been training hard for the latest tournament that is coming up here in Singapore. Which is the Asia Plus Team Tournament consisting of 3 members in each team versus 3 members of an opposing team. Look at our training ground below! Well lets get on with the description for the upcoming tournament.


Each member will be fighting their own opponents at the same time with the usual best 2 out of 3 rounds in a match. So if lets say 2 of the winning team members won their best 2 out of 3 rounds, that team wins.

This may sound easy, but there is also a catch to it! The whole team will be sharing the banlist as well as the usual restrictions for the number of copies per card in the whole team. A few examples will be....

  • [Black Luster Soldier - Envoy of the Beginning] is a restricted to one card. So only ONE copy is allowed in the WHOLE TEAM. So with 3 decks around, only ONE copy of this powerful card is allowed in ONE deck.
  • [Tragoedia] is a semi-restricted card. So its the same as the above theory, just that is a TWO instead of a one now. It also means that the card can be distributed around. Like example....

    - I have one copy of [Tragoedia] in my deck.

    - Kenneth also has one copy of [Tragoedia] in his deck.

    And that is all for semi-restricted.
  • [Mystical Space Typhoon] also known as [Cyclone] is a unrestricted card. Which means you are able to play it at 3 copies! However, it follows the ruling of only 3 copies in the whole team. So same as the above theory for semi-restricted cards. You are also allowed to distribute it to the whole team if you want to.
With that said, I guess everyone understands the above rule stated for the upcoming grand tournament.

The following below are also the dates for the upcoming qualifiers for the Asia Plus Team Tournament.

         Qualifiers Rounds Details

         Date                            Venue                         Registration Time
  • October 15 (Saturday)/Audio Ventura Trading/1300 hrs - 1330 hrs
  • October 23 (Sunday)/Audio Ventura Trading/1300 hrs - 1330 hrs
  • October 29 (Saturday)/Active Games Collection/1300 hrs - 1330 hrs
  • November 6 (Sunday)/Excel CS @ J-Cube/1300 hrs - 1330 hrs

         Main Event Details
  • November 13 (Sunday)/Cheng San CC/1000 hrs - 1100 hrs

Well then, its been a long day so I guess I will be heading to bed. I'll still have to head over to Kenneth's place for a hell training regime! In the meantime, I'd probably think of when I'm gonna post up my [Dark World] deck with 2 kinds for format. The "Promo" format, and the "Non-Promo" format. All right thats all for today people! Signing off today, start training even harder if you are participating for the grand tournament because there is only 5 days left before the day of the first qualifier round itself!

                               May the Strongest Team Win!


Thursday, September 1, 2011

Full List Of The Banlist (September 2011 - March 2012)

For those not updated with the recent changes to the banlist starting effect from today September 1st 2011. I've compiled instead, the full list of the banlist right below, so take a look and start tuning your decks!

Legend - * is newly added cards

Forbidden/Banned Cards 「禁止カード」:
The following cards cannot be placed into a deck:

Substitoad 「イレカエル」
Victory Dragon 「ヴィクトリー・ドラゴン」
Chaos Emperor Dragon - Envoy of the End 「混沌帝龍 -終焉の使者-」
Sinister Serpent 「キラー・スネーク」
Witch of the Black Forest 「黒き森のウィッチ」
Dark Magician of Chaos 「混沌の黒魔術師」
Fishborg Blaster 「フィッシュボーグ-ガンナー」 *
Mental Master 「メンタルマスター」*
Thousand-Eyes Restrict 「サウザンド・アイズ・サクリファイス」
Cyber Jar 「サイバーポッド」
Makyura the Destructor 「処刑人-マキュラ」
Magician of Faith 「聖なる魔術師」
Dark Strike Fighter 「ダーク・ダイブ・ボンバー」
Goyou Guardian 「ゴヨウ・ガーディアン」

Tsukuyomi 「月読命」
Destiny Hero - Disk Commander 「D-HEROディスクガイ」
Cyber-Stein 「デビルフランケン」
Tribe-Infecting Virus 「同族感染ウィルス」
Fiber Jar 「ファイバーポッド」
Magical Scientist 「魔導サイエンティスト」
Yata-Garasu 「八汰烏」
Rescue Cat 「レスキューキャット」
Mirage of Nightmare 「悪夢の蜃気楼」
Delinquent Duo 「いたずら好きな双子悪魔」
Temple of the Kings 「王家の神殿」
Confiscation 「押収」
Painful Choice 「苦渋の選択」
The Forceful Sentry 「強引な番兵」
Giant Trunade 「ハリケーン」*
Snatch Steal 「強奪」
Pot of Greed 「強欲な壺」
Change of Heart 「心変わり」
Raigeki 「サンダー・ボルト」
Dimension Fusion 「次元融合」
Card of Safe Return 「生還の宝札」
Brain Control 「洗脳-ブレインコントロール」
Butterfly Dagger - Elma 「蝶の短剣-エルマ」
Graceful Charity 「天使の施し」
Harpie's Feather Duster 「ハーピィの羽根帚」
Premature Burial 「早すぎた埋葬」
Mass Driver 「マスドライバー」
Metamorphosis 「突然変異」
Last Will 「遺言状」
Imperial Order 「王宮の勅命」
Royal Oppression 「王宮の弾圧」*
Exchange of the Spirit 「現世と冥界の逆転」
Crush Card Virus 「死のデッキ破壊ウイルス」
Sixth Sense 「第六感」
Time Seal 「刻の封印」
Ring of Destruction 「破壊輪」
Last Turn 「ラストバトル!」

Restricted Cards 「制限カード」:
Only 1 copy of the following cards can be placed into a deck:

Black Luster Soldier - Envoy of the Beginning 「カオス・ソルジャー -開闢の使者-」*
Elemental Hero Stratos 「E・HEROエアーマン」
Dandelion 「ダンディライオン」
Debris Dragon 「デブリ・ドラゴン」*
Gladial Beast Bestarori 「剣闘獣ベストロウリィ」
Sangan 「クリッター」
Summon Priest 「召喚僧サモンプリースト」
Plaguespreader Zombie 「ゾンビキャリア」
Dark Armed Dragon 「ダーク・アームド・ドラゴン」
Lonefire Blossom 「ローンファイア・ブロッサム」*
Night Assailant 「深淵の暗殺者」
Neo-Spacian Grand Mole 「N・グランモール」
Necroface 「ネクロフェイス」
Honest 「オネスト」
Trishula - Dragon of the Ice Boundary 「氷結界の龍 トリシューラ」
Brionac - Dragon of the Ice Boundary 「氷結界の龍 ブリューナク」
Tech Genus - Hyper Librarian 「TG ハイパー・ライブラリアン」*
Formula Synchron 「フォーミュラ・シンクロン」*
Legendary Six Samurai - Shi En 「真六武衆-シエン」*
Exodia the Forbidden One 「封印されしエクゾディア」
Right Leg of the Forbidden One 「封印されし者の右足」
Right Arm of the Forbidden One 「封印されし者の右腕」
Left Leg of the Forbidden One 「封印されし者の左足」
Left Arm of the Forbidden One 「封印されし者の左腕」
Blackwing - Kalut the Moon Shadow 「BF-月影のカルート」
Blackwing - Gale the Hurricane 「BF-疾風のゲイル」
Marshmallon 「マシュマロン」
Emissary of Darkness - Gorz 「冥府の使者ゴーズ」
Mezuki 「馬頭鬼」
Morphing Jar 「メタモルポット」
Lumina - Lightlord Summoner 「ライトロード・サモナー ルミナス」
Burial from a Different Dimension 「異次元からの埋葬」
Infernity Gun 「インフェルニティガン」
Foolish Burial 「おろかな埋葬」
Emergency Teleport 「緊急テレポート」
Black Whirlwind 「黒い旋風」
Advanced Ritual Art 「高等儀式術」
Monster Reborn 「死者蘇生」
Primal Seed 「原初の種」*
Scapegoat 「スケープ・ゴート」
Mind Control 「精神操作」
Reinforcement of the Army 「増援」
Shien's Smoke Signal 「紫炎の狼煙」*
Cold Wave 「大寒波」
Card Destruction 「手札抹殺」
Pot of Avarice 「貪欲な壺」*
Heavy Storm 「大嵐」*
Charge of the Light Brigade 「光の援軍」
Dark Hole 「ブラック・ホール」
Future Fusion 「未来融合-フューチャー・フュージョン」
Reasoning 「名推理」
Monster Gate 「モンスターゲート」
Allure of Darkness 「闇の誘惑」
Limiter Removal 「リミッター解除」
Level Limit - Area B 「レベル制限B地区」
One for One 「ワン・フォー・ワン」
Book of Moon 「月の書」
Solemn Judgment 「神の宣告」
Torrential Tribute 「激流葬」
Mirror Force 「聖なるバリア -ミラーフォース-」
Trap Dustshoot 「ダスト・シュート」
Ceasefire 「停戦協定」
The Transmigration Prophecy 「転生の予言」
Wall of Revealing Light 「光の護封壁」
Magical Explosion 「マジカル・エクスプロージョン」

Semi-Restricted Cards 「準制限カード」:
Only 2 copies of the following cards can be placed into a deck:

Archlord Krystia 「大天使クリスティア」
Card Gunner 「カードガンナー」
Necro Gardna 「ネクロ・ガードナー」*
Tragoedia 「トラゴエディア」*
Summoner Monk 「召喚僧サモンプリースト」*
D-HERO Diabolicguy 「D-HERO ディアボリックガイ」
Dewloren - Tiger King of the Ice Boundary 「氷結界の虎王ドゥローレン」*
Chain Strike 「連鎖爆撃」
Royal Tribute 「王家の生け贄」
Destiny Draw 「デステニー・ドロー」*
Swords of Revealing Light 「光の護封剣」*
Magical Stone Excavation 「魔法石の採掘」
Ojama Trio 「おジャマトリオ」
Call of the Haunted 「リビングデッドの呼び声」*
Bottomless Trap Hole 「奈落の落とし穴」
Mind Crush 「マインドクラッシュ」*
Magic Cylinder 「魔法の筒」
Solemn Warning 「神の警告」

Released from the Banlist/No longer restricted 「準制限」:
3 copies allowed per deck:

Judgement Dragon 「裁きの龍」*
Spirit Reaper 「魂を削る死霊」*
Mystical Space Typhoon 「サイクロン」*
Megamorph 「巨大化」*
Overload Fusion 「オーバーロード・フュージョン」*
Icarus Attack 「ゴッドバードアタック」*
Gravity Bind 「グラヴィティ・バインド-超重力の網-」*

Friday, August 19, 2011

Thoughts about the banlist for September 2011

Hi guys, have you guys known about the news for the upcoming banlist due to be in effect on the 1st of September 2011? Well if you didn't know, below will be the list for the changes of the banlist to be taken effect on the 1st of september, as well as my own few cents of my thoughts for this upcoming list.

Listed are only the CHANGES


Fishborg Blaster
- Removing this card will slow down Monarch and water based decks. Making them harder to function as a whole. Or actually, destroying the whole frog deck that uses this mainly to synchro out [Formula Synchron]. However restricting it to 1 is a little harsh. There are still quite alot of cards that can actually stop the cycle. But perhaps Konami has some hidden hatred for it? o.O

Mind Master
- Having this card at 1 is still not enough! Although this card can be stopped by [Effect Veiler] or when you are trying to revive it from the graveyard it will be stopped by [D.D Crow]. It is still able to be revive from the Removed From Game Zone. Which makes the cycle able to be repeated multiple times. As much as we can see the build of the one turn kill version from Dueling Days as well as the Lockdown version from Duelist Codex.

Giant Trunade
- Perhaps a routine change with Heavy Storm? Now left with only [Blackwing - Zephyrus of the Elite] to help recycle the usage of your [Limit Reverse] and [Call of the Haunted]. Not to mention that its even harder now to get rid of [Malefic Stardust Dragon]

Royal Oppression
- Yes! More special summon abuse! However this makes every duel ends even faster now. With the release of [Black Luster Soldier - Envoy of the Beginning]. Junk Doppel, Lightlords anyone?

Restricted to 1

Black Luster Soldier - Envoy of the Beginning
- My awesome secret wish has finally come true! 7 years of waiting for this card to unban, always thinking that it will be impossible because of cards like [Honest] waiting to partner with it to try to gain a One Turn Kill move. But finally it has been released. However he isn't as strong as he was 7 years ago. Now with the removal of the Priority Ruling. He may just jump into a hole and die horribly to [Bottomless Traphole] without even removing a monster first. But we'll see how it goes then. 3000 atk? Not to mention a almost free Special Summon. Probably will make a big change to the current meta. This also motivated me to make a new banner for this blog to commemerate his return! =D

Debris Dragon
- No more super abuse of the Dragon Type synchro monsters with this level 4 revival effect tuner monster. With it at one makes you sometimes only able to choose to easily synchro 1 dragon type synchro monster at a time. Making the Debris Dandy deck not as stable as it was before.

Lonefire Blossom
- As what Bahamut84 of duelingdays said. This flower is really lone now. You'd probably wun be able to do a first turn [Shooting Star Dragon] summon or [Trishula - Dragon of the Ice Barrier] summon with just 1 [Lonefire Blossom]. However you are still able to do it if you have other plant type monsters in your grave.

Legendary Six Samurai Shi En
- Yes, the Legendary Six Samurai deck has just gotten a major nerf! Probably will not see it top the meta that much now. Or will it still prevail?

Tech Genus Hyper Librarian & Formula Synchron
- Restriction the both of them to 1 surely will make the decks powered by these 2 cards to go slower. And having to think further on when will be the best time to make use of [Formula Synchron]. Not to mention slowing down the summoning of [Shooting Quasar Dragon]. But still its manageable. This allows our extra deck to have more space for other Synchros/Exceed/Fusion to use.

Heavy Storm
- No more setting of 5 cards and ending of turn without having a backup such as [Starlight Road] for protection! Get your [Starlight Road]s now!

Primal Seed
- yes it is wtf? But I heard taking back [Honest] with a friend into your hand is good for health and for winning =D. But still, when will there be a chance for you to actually use it when [Black Luster Soldier - Envoy of the Beginning] is only at 1 copy?

Shien's Smoke Signal
- More nerf to the Legendary Six Samurais!

Pot of Avarice
- Probably would die to a [D.D Crow] or [Transmigration Prophecy]. May I suggest using [Monster Reincarnation] in your decks now since [Black Luster Soldier - Envoy of the Beginning] is back and [Pot of Avarice] is restricted to 1?

Restricted to 2

Summoner Monk
- More Exceed monster love~

- More defenses for the win! Not to mention it is able to change its level at will. Makes Exceed/XYZ summoning alot easier to achieve!

Necro Gardna
- with the above card [Tradgoedia], prevents yourself from being destroyed by [Black Luster Soldier - Envoy of the Beginning] as said by Bahamut84 of duelingdays. Still with this card at 2 copies. More Graveyard Blackfeathers people? It would probably be a favourite [Dark Grepher] or [Armageddon Knight] target.

Dewloren - Tiger King of the Ice Barrier
- No more infinite amounts of summoning [Trishula - Dragon of the Ice Boundary] anymore~

Destiny Draw
- Some fun playing of [Destiny Hero] decks now anyone?

Swords of Revealing Light
- Um.... I heard [Heavy Storm] and [Mystical Space Typhoon] is an awesome card

Mind Crush
- You can now have more chances of random calling card names for the benefits of your [Dark World] monsters! Not to mention playing this with [Trap Dustshoot] is awesome too!

Call of the Haunted
- Take out your [Limit Reverse]!

No longer Restricted/Released from Banlist

Judgment Dragon
- O M G. Lightlords are probably going to top the meta with this. As there is no longer [Royal Oppression].

Spirit Reaper
- Not as powerful as it used to be. Konami is probably encouraging more direct attacks to your opponent using this card. Making them drop a random [Dark World] monster is delicious.

Overload Fusion
- Lets go [Future Fusion] + [Overload Fusion]!

Mystical Space Typhoon
- I'm still lacking of 1 OCG gold series copy...... With this card at 3, making control decks seem harder to play now. So many m/t removals!

- o.O [Arms Hole] anybody?

Gravity Bind
- Doesn't stop Exceeds/XYZ. But with that many mass destruction cards around. Probably wouldn't survive. Or maybe could be used as a bait to protect your other more "important" m/t cards

Icarus Attack
- Usually the Black Wing decks around would only put 2 copies. Being at 3 would promote more usage of [Starlight Road] or would probably be destroyed by [Mystical Space Typhoon] before you even will have 2 cards on the field for targets.

Well then, this will be the end of my post for today! I will be updating the next post with my version of the [Dark World] deck. Stay Tuned! =)

Duel Society Changes

Hi guys Colin here. Sorry for the lagness when you guys are trying to load Duel Society's page. I've found the source of the problem and it appears to be the cbox addon on the website. So below are the changes for Duel Society as of 19/08/2011

- Changed the chatbox of the blog from cbox to shoutmix

- Changed Duel Society's banner (yes after so long!)

Currently in my camp right now so perhaps I'll have time later to blog about the latest banlist. Stay tuned! =D

Sunday, July 17, 2011

Dogchain's/ Colin Ang's Singapore Qualifiers Tournament Decklist

Tournament: YGO World Championships Singapore Qualifiers 2011
Venue: J Cube Card Masters

Deck used: Debris Junk Doppel

Monsters: 22

2x Card Trooper
2x Chaos Sorcerer
1x Dandelion
1x Dark Armed Dragon
2x Debris Dragon
2x Doppel Warrior
2x Effect Veiler
1x Glow-Up Bulb
2x Junk Synchron
2x Lonefire Blossom
1x Mystic Tomato
2x Ryko, Lightsworn Hunter
1x Sangan
1x Spore

Magic: 12

1x Charge of the Light Brigade
1x Dark Hole
1x Foolish Burial
1x Giant Trunade
1x Monster Reborn
2x Mystical Space Typhoon
1x One for One
2x Pot of Avarice
1x Reinforcement of the Army
1x Scapegoat

Traps: 6

1x Call Of the Haunted
2x Limit Reverse
1x Holy Barrier - Mirror Force
1x Solemn Judgment
1x Torrential Tribute

Extra Deck: 15

1x Ally of Justice Catastor
1x Armory Arm
2x Black Rose Dragon
1x Brionac, Dragon of the Ice Barrier
2x Formula Synchron
1x Iron Chain Dragon
1x Junk Destroyer
1x Junk Warrior
1x Scrap Dragon
1x Shooting Star Dragon
1x Stardust Dragon
1x Trishula, Dragon of the Ice Barrier
1x Empty Space Sea Serpent Levaiel

Hi guys, been about 2 weeks or so since the last post about the Singapore Qualifiers for the World Championships. The above was the deck that I used for the tournament.

This deck is identical to the Japanese build for their own tournaments for this Debris Junk Doppel deck, the only difference that I had was that in Singapore, no promotional cards were allowed to be used, so this would probably explain the absence of [T.G. Hyper Librarian], [Shooting Quasar Dragon] and many others. With this, my only hand size solution was controlling it with [Formula Synchron]. With that in mind, I decided to put in a surprise guest of [Shooting Star Dragon] since many would rather have added in [Splendid Rose] instead of [Shooting Star Dragon] for the availability of another Synchro monster to be summoned out by the normal kind of tuner monsters.

Same as Dsummon from Dueling Days, I had a problem of choosing who to put into the main deck, the choices were [Holy Barrier - Mirror Force] and [Mind Control]. [Holy Barrier - Mirror Force] would be able to fend off relentless attacks while I would grab the chance of that 1 turn to try to set up my field to go for the win. While [Mind Control] would be able to clear off 1 single monster on my opponent's side of the field to allow me to use it for an Exceed summon or Synchron summon, whichever the situation beckons.

My decision was then to pick up [Holy Barrier - Mirror Force] because it would mean to be another form of defense as a bluff to allow my opponent's [Breaker the Magical Warrior] and [Mystical Space Typhoon]to destroy them while leaving my [Limit Reverse] and [Call of the Haunted] alone for me to revive the appropriate monsters to pull off powerful stunts.

And thats it for today's post, Will be thinking of new things to post this incoming week! Tune in! =D

Monday, July 4, 2011

Tournament Report on the YGO World Championships Singapore Qualifiers 2011 on 03/07/2011!

Hi guys! Been a month since i last updated duel society. Well it has been a busy month because of my national service and because of it, I had to spend all my weekends on my country's national day parade preparations. But still I spent quite alot of time practicing my skills on dueling network! Which actually helped quite abit to help me to understand my deck's pros and cons. Well enough talking and lets get it started! Below is the tournament report for the tournament. Apologies as it was a long day, there were some matches I can't recall.

Tournament: YGO World Championships Singapore Qualifiers 2011
Venue: J Cube Card Masters
Number of Participants: 64

Deck used: Debris Junk Doppel

First Match VS Shaun Lin (Machina Gadgets)

1st round: With Shaun starting out with a bad hand of very little backrow cards. I was able to succeed in summoning out [Shooting Star Dragon] which he was unable to kill with a solo backrow of [Holy Barrier - Mirror Force]

2nd round: Again with [Shooting Star Dragon] by my side. He apparently also had only 1 set cards which was revealed to be [Bottomless Traphole]

Second Match VS Kaven Sue [Offering Gadgets]

1st round: I wasn't really able to overcome all of his backrow cards. Tried to stall with a defence position [Debris Dragon] against his gadgets but was totally destroyed by [Limiter Removal]

2nd round: None of my side deck cards appeared for usage. And again I died by [Limiter Removal]

Third Match VS Seto Jie [Quick Junk Doppel]

1st round: I managed to pull of a quick flood of field having 1 Brionac, 1 chaos sorcerer and 1 Dark Armed Dragon on the field to go in for the kill,

2nd round: Apparently, Seto did the same thing back to me! Must be karma =X

3rd round: It was a long match so we had a tough fight of using our magic and trap cards for protection and our [Effect Veiler]s for stopping alot of horrible stuff from happening. In that scenario of when both our resources went dry. I managed to pull off a few synchro summons first that Seto didn't have anymore resources to overcome. However, It was a fantastic match!

Fourth Match VS Calvin Ang [Graveyard Black-Feathers]

1st round: I can't recall much sorry

2nd round: Apparently we tried to stall against each other for a very long time. Until I summoned out [Chaos Sorcerer] and tried to remove his [Black Feather - Sirocco of the Dawn] away from the game but he chained upon [Deck Devastation Virus] which revealed my hand of another [Chaos Sorcerer] and a [Glow-up Bulb]. The bulb died and which I activated its effect to bring itself back to the field. I synchroed for [Black Rose Dragon] to clear the field and then I summoned out the other [Chaos Sorcerer] from my hand, special summoned [Spore] from my graveyard by using its own effect. Synchro for [Scrap Dragon] and attacked. His life was quite low at that point, which he drew upon a monster and set it face down. My turn came and I drew upon [Dark Hole] which was lucky for me as it was not a monster of 1500 atk or less. I set my [Dark Hole] and activated [Scrap Dragon]'s effect to destroy it and his face down monster which was revealed to be another [Black Feather - Sirocco of the dawn]. This enabled my [Scrap Dragon] to declare a direct attack for the kill.

Fifth Match VS Ting Jun [Tech Genus Scrap]

1st Round: He drew a bad hand which allowed me to clear board with [Trishula - Dragon of the Ice Boundary] and then went in for several direct attacks for the win.

2nd round: [D.D Crow] is just too strong, with his life floating at a point of 1200, he removed my [Lonefire Blossom] away from the game when I tried to revive it with [Limit Reverse]. This had me lost my chance for calling out [Mystic Tomato] for the kill.

3rd round: I can't remember, really sorry.

Top 16 First Match VS Akira [Machina Gadgets]

1st Round: With both of us playing very cautiously and carefully, Akira is really a tough foe to go against because of all of his years of YGO experience. Without doubt he destroyed my monsters and field with a [Limiter Removal] affected full field of Gadgets.

2nd Round: I slowly tried to gain advantage by having [Dandylion] and friends on my field stalling with [Formula Sychron] as my shield. Having [Mystic Tomato] attacking his [Green Gadget] and then summoning out [Sangan] was the only hope I could have some card advantage over him for awhile. As I managed to pull off surviving various assualts. I managed to summon out a few other bigger monsters and overcoming his set cards to win.

3rd Round: As the Judge called for time out once after Akira activated his [Solemn Warning], he was at a 2000 lifepoints disadvantage already. With that I tried to defend against his attacks as much as possible. Clearing his field till I had a [Armory Arm] and 2 Doppel Tokens on my field to reduce his life further. With my set card [Holy Barrier - Mirror Force] face down. He tried to push through my field with [Machina Fortress] but was deterred away by my face down card. Thanks to that, I got my win. However this was the most epic match of the day. Thanks to that, I learnt alot! Thank you! Akira of Duelist Codex!

Top 8 First Match VS Kaven Sue [Offering Gadgets] <---- yes again!

First Round: I managed to go pass his set cards and stopped his searching of gadgets by using [Effect Veiler]. This allowed me to slowly build up my field which then allowed me to assualt his lifepoints to go in for the win!

Second Round: I swear that [Royal Oppression] is too powerful!

Third Round: Having my [Deck Devastation Virus] stopped by his [Solemn Judgement]. I totally did not have anymore resources against his gadgets. Which he went off to killing me with a 2800 pumped up [Green Gadget] affected by [Limiter Removal]

End of tournament Results: Top 8.

Yes 8 is the magic number! Well it was a fun day and I learnt alot more from all of my different matches. Congratulations to Daniel Ang for winning this year's YGO World Championships Singapore Qualifiers 2011!

I'll be revealing my decklist in the next post as sleep is slowly overcoming me.

Next year, I swear I'll do even better!

Tuesday, May 31, 2011

Thoughts about the Upcoming World Championships Singapore Qualifiers

Hi guys! I've more free time these days so I decided to post a little bit more here.

Well i've been pondering what deck should I play for my nationals here in Singapore. And here i've quite a few deck choices in mind. Though My decision is most likely made up on which deck to play. What are your suggestions people? =D

- Gladial Beast
- Junk Doppel
- Machina Gadgets
- Agent Angel

So what are your views? =)

Monday, May 30, 2011

Dogchain exploring the trend of Dueling Network!

Well its been quite awhile since I've ventured into the world of Dueling Network! Met lots of awesome, fun players with some of their very creative decks. But not to mention that there were some spoil sport players around who just ain't that friendly at all.

Apart from all the above, I've noticed alot of the trendy cards and decks used in Dueling Network, cards like [Reborn Tengu] a TCG exclusive card from the TCG version of Extreme Victory and also players play-testing decks like the upcoming [Dark World] deck with [Grapha - Dragon God of the Dark World] inside it.

I wouldn't say [Grapha - Dragon God of the Dark World] is all that powerful, however it does have a decent effect to special summon itself from the graveyard by returning one face-up [Dark World] monster from your field to the hand. And no, it does not have the ability like its other [Dark World] friends to special summon itself immediately when being discarded from the hand to the graveyard. However, it does have an effect when being discarded by cards effects into the graveyard. It is as follows,

- When being discarded by an effect, select one card your opponent controls and destroy it

- When being discard by your OPPONENT'S card effect, you will have the above number 1 effect PLUS the ability to randomly look at one of your opponent's hand cards. If the selected card is a monster card, you can special summon it to your side of the field.

And I kinda have a card in mind that makes [Grapha - Dragon God of the Dark World] a lil' bit more powerful in its abilities. This perhaps would come to anyones' mind too,


[Dark Deal]
Normal Trap
Activate only when your opponent activates a Normal Magic card. Pay 1000 life points.
The effect of the Normal Magic card that your opponent activated becomes "Your opponent randomly discards one card from his/her hand".

Now this is quite a good card in my opinion, although it only allows usage against normal magic cards. So cards like [Mystical Space Typhoon](Quick-Play), [Ancient Gear Town](Field) or even [Black Whirlwind](Continuous) will not be able to have their effects changed by [Dark Deal].

So by paying 1000 lifepoints, your opponent's whatever normal magic effect will be erased and changed into [Dark Deal]'s designated card effect. Your opponent will then discard one card from your hand at random. So do not be confused. Although you are the one that activated [Dark Deal], your opponent will discard one card from your own hand instead. And this is counted as your opponent's card effect! If he so luckily selected your [Grapha - Dragon God of the Dark World] in your hand. You can activate both of his discarding abilities!

Well that's all for today's post. Do tune in for more next time! =D

Tuesday, May 17, 2011

Dogchain in Dueling Network!

Hi guys! Its been awhile hasn't it! Well been busy with lots of camp stuff here and there.

Well the excitement for me now is Dueling network. Lots of fun playing with people all around the world. Not to mention that the system is quite updated to the latest booster cards.

So I recommend for you people to try Dueling Network to test up your decks or just for fun. Wouldn't hurt to visit it! Here's the link!

K its time to book in! Bye!

Sunday, April 10, 2011

It's been a long while.

Hi guys, this is the gonna be the rarest post you'd ever get to see by me. LOL.

Yes I haven't posted anything in years. Yes years. So recently I'm back in the game, just in case not many of you have seen me playing Yugioh around and yes, my current decks are Blackfeather variants. I actually don't understand much of the game now as I literally disconnected from the game about 2 years ago. Currently, I'm trying to relearn much of what I've missed out so don't mind me being a noob all over again k!

And if you ask me, I'd prefer to play Whirlwind BF in comparison to the current trend of playing Graveyard BF. I'm not sure but, I find myself with a really small hand size after a few turns and I don't really like playing decks with small hand (yes I like playing drawhore decks like you know who from duelingdays) but I didn't have the cards to form the Librarian + Formula decks. Give me another few months and I might just eventually convert!

That aside, Colin & I has started playing Vanguard too! So, if you guys happen to play and see us, just say hi and we could enjoy a game together!

Till next time!

Tournament Report on Weekly Card Master Tournament 09/04/2011

Hi guys! Been awhile since I last updated on this old blog of mine. 7 Months have passed hasn't it? Well enough reminiscing and time to get the post running off!

Weekly Tournament at Card Master J cube
Deck Used: Quickdraw Quasar

First Match VS Ting Jun (Scrap)

First Match - I practically had a bad hand with all the tuners in it and nothing to use for synchro-ing any synchro monsters out for turning the tide =/

Second Match - Practically got owned by [Forbidden Lance]! My [Trishula - Dragon of the Ice Boundary] attack power was reduced by half, thus losing control of the field and scrubbed! T_T

Second Match VS Vishal (Black Feathers)

First Match - First Turn [Shooting Quasar Dragon] is awesome!!!!

Second Match - [D.D Crow] is also very awesome! Removing away [Grow-Up Bulb] in my graveyard from the game makes life very sad!

Third Match - Although I did a first turn [Shooting Quasar Dragon], He managed to remove it away from the field and also removing away my [Shooting Star Dragon] as well! Thou I won by trying to summon [Trishula - Dragon of the Ice Boundary]

Third Match VS Kkbz/Jeff (Debris Dandy)

First Match - Again I activated [Giant Trunade] and attempted to perform a first turn [Shooting Quasar Dragon] stunt again. Apparently it went through smoothly and so I went in for the kill!

Second Match - With all the [D.D Crow]s flying around, it was really hard for me to pull off any stunts. Although I was able to defend off the [D.D Crow]s using [Imperial Iron Wall], however that wasn't enough because when it was up to his turn. He [Cyclone]d the [Imperial Iron Wall] and summoned both [Dark Armed Dragon] and [Chaos Sorcerer] to go in for the kill!

Third Match - We both stalled for a few turns till I had all the materials I needed to do the Quasar Stunt. But with the stalling of although only a few turns, I had to gamble whether he had [D.D Crow]s in his hand. Apparently He didn't draw the [D.D Crow]s and I managed to summon [Shooting Quasar Dragon] to try to gain control. He had only 2 set cards left and I had also a [Card Gunner] and a [Black Feather - Zephyros of the Elite] on my field. He managed to remove my [Shooting Quasar Dragon] and when it's effect activates to summon out [Shooting Star Dragon], He negated it with [Divine Warning]! But I still had 2 monsters on my field to go for 2 more direct attacks. Jeff had no other cards left to defend himself so I was able to go in for the kill! Nice Match Jeff!

Fourth Match VS Milton (Gravekeepers)

First Match - I managed to survive a few turns of until I was able to draw upon [Giant Trunade] to allow me to get rid of Milton's set cards and his field magic [Necro Valley]! This then allowed me to pull off the Quasar Stunt and go in for the kill!

Second Match - [Lightlord Lyla] was the one trying to help me to remove all of his [Necro Valley]s! Though she always has trouble facing off against [Bottomless Traphole] Again this made Milton use up some resources. And when I finally drew upon [Giant Trunade] again, I summoned out [Shooting Quasar Dragon] to again go in for the kill!

Results for the day: 3 wins 1 lost but unable to head up to top 8!!!! = Scrub =/

Well at least most of the results of the day was winning instead of losing so at least that's some consolation for me =P Below here is the decklist for the deck I was using. Its a little different in the build from Bahamut84 of Dueling Days but the idea originated from him.

Deck Name: Quickdraw Quasar
Monsters: 24

3x Junk Synchron
3x Doppel Warrior
2x Quickdraw Synchron
2x Magic Striker
2x Lightlord Hunter - Raikou
2x Lightlord Magician - Lyla
1x Effect Veiler
1x Grow-Up Bulb
1x Spore
1x Level Stealer
1x Dandelion
1x Sangan
1x Card Gunner
1x Black Feather - Zephyros of the Elite
1x Chaos Sorcerer
1x Envoy of Hades - Gorz

Magic: 13

2x Tuning
2x Pot of Avarice
1x Monster Reborn
1x One for One
1x Reinforcement of the Light
1x Reinforcement of the Army
1x Foolish Burial
1x Allure of Darkness
1x Giant Trunade
1x Dark Hole
1x Cyclone

Traps: 3

2x Bottomless Traphole
1x Torrential Tribute

Extra Deck: 15

1x Shooting Quasar Dragon
1x Shooting Star Dragon
1x Trishula - Dragon of the Ice Boundary
1x Stardust Dragon
1x Scrap Dragon
1x Junk Destroyer
1x Blackrose Dragon
1x Junk Berserker
1x Brionac - Dragon of the Ice Boundary
1x Drill Warrior
2x Tech Genus - Hyper Librarian
1x Arms Aid
2x Formula Synchron

This deck the same as the [Junk Doppel] deck, being able to perform many synchro summons on a turn and also allowing you to have a hand advantage over your opponent if performed successfully. It goes like this.....

Step 1: Summon Junk Synchron and attempt to revive Grow-Up Bulb from your graveyard if you have already one inside

Step 2: Special Summon from your hand Doppel Warrior after reviving Grow-Up Bulb

Step 3: Synchro Junk Synchron and Doppel Warrior for Tech Genus - Hyper Librarian and synchro Grow-Up Bulb with one of the doppel tokens for Formula Synchron

Step 4: Assumoing you have Magic Striker in your hand, remove away from game on magic card in your graveyard and special summon magic striker from your hand. Synchro both Formula Synchron and Magic Striker for another Tech Genus - Hyper Librarian

Step 5: Revive Grow-Up Bulb again from your graveyard by using it's own effect(provided that you haven't already used its own effect). And synchro the last doppel token along with it for another Formula Synchron

Step 6: Synchro 2x Tech Genus - Hyper Librarian and 1x Formula Synchron for Shooting Quasar Dragon! By the time you have this done. You should have quite alot of cards in your hand. It will then be your choice on how you want to continue the turn from then depending on what you have drawn.

For the original variation of the decklist. Please do visit Dueling Days for more information! Till then to my next post... Cya all! =D