Showing posts with label Decklist. Show all posts
Showing posts with label Decklist. Show all posts

Sunday, June 30, 2013

Blue Eyes Prophecy. A Tougher Foe?

Its been a week since the conclusion of the Singapore World Championships Qualifiers and way before that, I have already started testing out my Prophecy deck that was coupled with a card from the latest structure deck, Blue Eyes Descent.

Saturday, December 15, 2012

Friday Night Yu-Gi-Oh! at SG Cardmart! An Introduction to Haze Beasts

Been 2 weeks since the last post. Since these days I'm pretty bored playing with "meta" decks, I decided to have a little fun with the new Structure deck "Assault of the Fire King" as well as cards from the newly released booster pack "Cosmo Blazer" known as [Haze Beasts]. Credits entitled to my friend Albert a.k.a Turboham for play testing with me after work on one fine day and inspiring me to give this archetype a try.

Friday, November 30, 2012

Fun day at SG Cardmart mini "Friday Night" Tournament

Since it was just a small mini tournament for fun and laughter, I decided to build up a "Orbital 7" deck~! So don't expect the tournament report to be exciting!!!! =X


Tournament: SG CardMart "Friday Night" Mini Tournament
Format: 3 round swiss
Participants: 8
Deck used: Orbital 7! Duplication!



Friday, November 23, 2012

I'm just inactive! Not Dead!

Well decided to post something up since its already 1 month after the Asia Plus Qualifiers in Singapore. And also because a friend in Malaysia who is the author of Dueling Legacy says that I'm dead. *bitch!*

Sunday, June 24, 2012

Tournament Report on World Championships 2012 Singapore Qualifiers! (Updated with own decklist)

Woke up so early to attend the tournament, but scrubbed at the end! Tournament report just right below =)

Tournament: World Championships 2012 Singapore Qualifiers
Format: 6 rounds Swiss, cut off to top 16 elimination
Participants: 87
Deck used: Asceticism Six Samurai


Sunday, April 29, 2012

3 Weeks after Asia Championships 2012.......

And I'm bored! Well because I'm also broke thats why.

Belated congrats to Jeff Soh Jun Yuan for defending his title as Asia Champion!

Also to Kenneth Koh A.K.A Plant for becoming Singapore's Champion and 2nd in place in the Asia Championships!

Moving along...

When you are bored....

You make new decks!

And so I made a Books of Spell deck online on Dueling Network!

Saturday, January 28, 2012

Deck Review: Dragon Ninja

All right people! This is going to be the first and last post for the month of January by me, Dogchain! Sorry for this late post as I was busy testing out different builds for the recently released improved [Ninja] monsters.
As seen much in Shriek's website of the different decklists tested in Japan for the [Ninja] series. Most of them are being paired up with Dinosaurs type monsters such as the [Jurac] series because of their ability to quickly Xyz summon the formidable walking negation monster, [Evolzar Laggia].

I'm sure that many have tried to test out what can the [Ninja] series pair up with because of their newly released trap card in [Order of Chaos], the [Ninja Art of Super-Transformation]. If you do not know the effect of this trap card. Here it is below!

Photobucket

ORCS-JP075
忍法 超変化の術
Ninjitsu Art of Super-Transformation
Continuous Trap
Target 1 face-up [Ninja] monster you control and 1 face-up monster your opponent controls; send them to the graveyard, then Special Summon to your side of the field 1 Dragon, Dinosaur or Sea-Serpent type monster from your deck whose level is less than or equal to the combined level of the sent monster(s). When this card leaves the field, banish that monster.

I've decided to pair the [Ninja]s up with Dragon type monsters to see how will they fare with each other. Which, at the right timing. New allies from the new structure deck [Dragonic Legion] provides the deck with even more powerful Dragon type monsters. Deck list right below!

Deck Name: Dragon Ninja

Monsters: 18

1x Black Luster Soldier - Envoy of the Beginning
1x Galaxy-Eyes Photon Dragon
3x Red-Eyes Darkness Metal Dragon
2x Lightpulsar Dragon
2x Darkflare Dragon
3x Eclipse Wyvern
3x Ninja Grandmaster Hanzo
2x Upstart Golden Ninja
1x Summoner Monk

Magic: 12

1x Dark Hole
1x Heavy Storm
1x Reinforcement of the Army
1x Monster Reborn
1x Different Dimension Reincarnation - D.D.R
1x Future Fusion
1x Foolish Burial
1x Allure of Darkness
2x Pot of Duality
2x Mystical Space Typhoon

Traps: 10

3x Ninjitsu Art of Super-Transformation
2x Bottomless Traphole
2x Dimensional Prison
2x Call of the Haunted
1x Torrential Tribute


Extra Deck: I'll only list down those that are a "must" in this build

1x Five-Headed Dragon
1x Lavalval Chain
1x Daigusta Emeral
1x Armored Ninja - Blade Heart

Through many days of testing for the build of this deck. This is one of the most consistent and stable build that I've found out by trial and error. These are the various points of the deck that I'm going to point out for easy reference.

1. [Ninja Grandmaster Hanzo] is here because of its ability to search out the [Ninjitsu Art of Super-Transformation] or when special summoned, is able to search out for [Upstart Golden Ninja]. Because of its searching ability and a decent atk strength of 1800, it is a very versatile beat-stick plus being able to use for the [Ninjitsu Art of Super-Transformation] for its own protection to call upon a higher-level Dragon Type monster after searching this trap card out.

2. [Upstart Golden Ninja] is able to discard a unusable trap card which does not favor your situation into calling out [Ninja Grandmaster Hanzo] for easy Xyz Summoning of a Rank 4 Xyz monster such as [Lavalval Chain], [Daigusta Emeral] and a warrior exclusive Xyz monster, the [Armored Ninja - Blade Heart]

3. [Summoner Monk] is the versatility of this deck. It does not restrict itself to summoning only level 4 monsters such as the [Ninja] series. It is the only one card that is able to bring out [Eclipse Wyvern] as well as a Xyz Summoning material.

4. The Chaos Summoning series such as the [Black Luster Soldier - Envoy of the Beginning], [Lightpulsar Dragon] and [Darkflare Dragon] are the only ones that can fully utilise the effect of [Eclipse Wyvern]. For those that do not know the effect of [Eclipse Wyvern] , here it is below!

Eclipse Wyvern 1


SD22-JP003
エクリプス・ワイバーン
Eclipse Wyvern
Effect Monster/Light/Dragon/LV 4
ATK 1600/DEF 1000
If this card is sent to the graveyard; Banish 1 level 7 or higher Light or Dark Dragon-Type monster from your deck. If this card in the graveyard is banished; You can add the monster banished by this card's effect to your hand.


So why does the Chaos Summoning series work well with this card? Well, their ability to remove 1 Light and 1 Dark monster for summoning is helpful for [Eclipse Wyvern] as removing this card as a Light Material while in the graveyard is able to retrieve the Dragon-type monster that was removed previously by [Eclipse Wyvern]'s effect. A good monster to remove for [Eclipse Wyvern] in the deck would probably be [Red-Eyes Darkness Metal Dragon]. As since the Chaos Summoning series are mostly dragons in the ratio of 4:1. After removing [Eclipse Wyvern] and retrieving [Red-Eyes Darkness Metal Dragon] would be a good chance to summon it immediately to swarm up the field with another Dragon-Type monster.

Plus [Eclipse Wyvern] is a good Rank 4 Xyz summon material because even as a Overlay-Unit, once it is sent to the graveyard, it's effect will still be activated nonetheless.


5. The new Dragonic Legion Allies : [Lightpulsar Dragon] and [Darkflare Dragon]. Before the explanation of this 2 monsters. Lets have a description of their effects right below!

Lightpulsar Dragon 1

SD22-JP001
ライトパルサー・ドラゴン
Lightpulsar Dragon
Effect Monster/Light/Dragon/LV 6
ATK 2500/DEF1500
This card can be Special Summoned from the hand by removing 1 light and 1 dark monster respectively from your graveyard. You can Special Summon this card from your graveyard by sending 1 light and 1 dark monster from your hand to the graveyard. When this card is sent from the field to the graveyard, you can target 1 level 5 or above Dark Dragon-type monster from your graveyard, Special Summon that target.

Darkflare Dragon 1

SD22-JP002
ダークフレア・ドラゴン
Darkflare Dragon
Effect Monster/Dark/Dragon/LV 5
ATK 2400/DEF 1200
This card can be Special Summoned from the hand by removing 1 light and 1 dark monster respectively from your graveyard. Once per turn, by sending 1 Dragon type monster each from your hand and deck to the graveyard to target 1 card in either player's graveyard; Banish that target.

Now that we've seen the respective effects of these 2 above Dragon monsters. Lets give an explanation to their abilities.

For [Lightpulsar Dragon] its ability to send 1 light or dark monster to the graveyard is very useful and can be linked up to its 3rd Revival ability. This also brings about why [Ninja Grandmaster Hanzo] is also useful because when it is Special Summoned, it is able to search out another [Ninja] monster in the deck other than itself to be added to the hand. In this case for this deck, the only other [Ninja] target would be [Upstart Golden Ninja]. Then [Upstart Golden Ninja] can be a fodder from the hand to send to the grave for [Lightpulsar Dragon]'s self revival effect. A good dark monster fodder could be either [Red-Eyes Darkness Metal Dragon] or [Darkflare Dragon] as once they are in the graveyard, it makes your opponent think twice about trying to get rid of [Lightpulsar Dragon] from the field and send it to the grave as if it calls upon [Red-Eyes Darkness Metal Dragon] out, it may begin a infinite loop for a never-dying [Red-Eyes Darkness Metal Dragon] and [Lightpulsar Dragon] combo, provided that cards like [Macro Cosmos], [Dimensional Fissure] or [D.D Crow]s do not break it.

For [Darkflare Dragon], its a personal favourite of mine because it has the ability to send 1Dragon type monster each from my hand and deck to the graveyard! Not caring about whether the banishing effect resolves. The only strong part is about the cost of activating the effect as it allows me to send [Eclipse Wyvern] or [Lightpulsar Dragon] to the graveyard for easy setup of future turn combos.

6. [Galaxy-Eyes Photon Dragon] is only there for fun as it is a 4th target for [Eclipse Wyvern] provided that all of your [Red-Eyes Darkness Metal Dragon] are no longer in the deck for [Eclipse Wyvern] to benefit from. Plus having this card in the deck will make your deck pretty immune to the effects of cards like [Wind-Up Zenmaines] and [Gachi Gachi Gantetsu]

7. [Black Luster Soldier - Envoy of the Beginning] , it is the strongest Chaos Summoning Monster, enough said! However as it is not a Dragon Type monster. It'd probably won't be able to continue anymore combos rather it will just be a huge threat to your opponent, distracting him/her from your other combos.

Cards that can be added to the deck

1. [Divine Dragon Apocralyph] can be a good addition to the deck as it can be a good setup to the never-dying [Red-Eyes Darkness Metal Dragon] and [Lightpulsar Dragon] combo. Simply just discard [Lightpulsar Dragon], select a [Red-Eyes Darkness Metal Dragon] in your graveyard and add it to your hand, then removing [Divine Dragon Aprocralyph] and summoning out [Red-Eyes Darkness Metal Dragon] then reviving out [Lightpulsar Dragon] does it! If you guys have not discovered what [Divine Dragon Apocralyph] is. Here it is below!

Divine Dragon Apocralyph 1

ORCS-JP036
神竜 アポカリプス
Divine Dragon Apocralyph
Effect Monster/Dark/Dragon/LV 4
ATK 1000/DEF 1500
Once per turn, you can discard 1 card from hand to activate this effect. Target 1 Dragon Type monster from your graveyard; Add that target to your hand.

2. [Dragon's Mirror] is a good card paired up with [Future Fusion]! However why I did not add that card to the deck is because by removing the other 2 more dragons with the [Eclipse Wyvern] does bring about 3 more hand cards advantage. However the other 2 dragons that were removed along with [Eclipse Wyvern] may be important pieces for swarming the field. So this is a good card, however you must be careful when using it.

3. [Escape from the Dark Dimension] is also another good card, however I chose [Different Dimension Reincarnation - D.D.R] over it as [D.D.R] is more generalised and it allows me to discard 1 card from my hand to activate. That means being able to discard cards such as [Eclipse Wyvern] and [Lightpulsar Dragon]. However [Escape from the Dark Dimension] is also good as sometimes you don't really want to discard important cards and would like to revive cards that were banished by your own [Ninjitsu Art of Super-Transformation]'s negative effect like [Red-Eyes Darkness Metal Dragon] and [Darkflare Dragon].


Alright! That marks the end of today's long post! If you have any questions or advice, please feel free to talk to us at our tagboard or even at the comments section of the post. You could even send us an email! Till next time, cya!

Monday, October 10, 2011

Deck review: Dark World Promo build and Non-Promo build

Right as promised. Today's post will be about the 2 different builds to try to suit the OCG meta in Singapore! If some of you people are asking "Why the Non-Promo build". Well its mainly because in Singapore. During the times of grand tournaments that are being hosted here. Its a strict rule that there will be no "Promo" cards existing in our decks. So alright, enough talk, lets get on with it!

Deck name: Dark World Promo

Monsters: 19

3x Fabled Raven
1x Sangan
1x Morphing Jar
1x Blackwing - Zephyrus The Elite
1x Scarr - Scout of Dark World
2x Broww - Huntsman of Dark World
3x Snow - Unlight of Dark World
1x Beiige - Vanguard of Dark World
3x Silva, Warlord of Dark World
3x Grapha - Dragon Lord of Dark World

Magic: 15

1x Allure of Darkness
1x Into the Void
2x Dark World Dealings
2x The Gates of Dark World
1x Card Destruction
3x Dark World Lightning
1x Dark Hole
1x Heavy Storm
1x Monster Reborn
2x Mystical Space Typhoon

Traps: 6

1x Torrential Tribute
1x Trap Dustshoot
2x Mind Crush
1x Deck Devastation Virus
1x Eradicator Epidemic Virus


Deck Name: Dark World Non-Promo

Monsters: 17

1x Sangan
1x Morphing Jar
1x Blackwing - Zephyrus The Elite
1x Scarr - Scout of Dark World
2x Broww - Huntsman of Dark World
3x Snow - Unlight of Dark World
1x Beiige - Vanguard of Dark World
3x Silva - Warlord of Dark World
1x Goldd - Wu-lord of Dark World **
3x Grapha - Dragon Lord of Dark World

Magic: 17

1x Allure of Darkness
2x Into The Void **
2x Dark World Dealings
3x The Gates of Dark World **
1x Card Destruction
3x Dark World Lightning
1x Foolish Burial **
1x Heavy Storm
1x Monster Reborn
2x Mystical Space Typhoon

Traps: 6

1x Torrential Tribute
1x Trap Dustshoot
2x Mind Crush
1x Deck Devastation Virus
1x Eradicator Epidemic Virus

Legend - ** is the difference between the both decks.

As for the extra decks for both decks. Practically anything you might wanna have inside it. The extra decks are quite generalized so I'll just leave it to you readers' imagination on what cards would you want to have in the extra deck instead.

The promo build is quite simple. Just try to summon out [Fabled Raven] as soon as possible to be able to utilise it's effect to discard multiple cards from your hand. I noticed that not many duelists run [Into The Void] in their Dark World decks. In my opinion, even though it has a high risk of discarding your whole hand during the end phase. There are still pros and cons for this disadvantage.

1. You are running a Dark World deck, this disadvantage can prove to be an advantage as discarding your whole hand is not a cost, its an effect.

2. Being able to draw one card from your deck means being able to improve your duel by 1 turn. Not much, but it might be able to help you carry on your combos.

"Absence of [Dark Hole] in the Non-Promo build. Why?"

Reason is simple, the promo build has Fabled Raven, which can actually be equalled to having 3 more Into The Voids. Which can prove for you to have a very small hand size at the end of the day. The Promo build has Dark hole in order for you to clear all of the opponent's monsters on the field even with little hand cards. The Non-Promo build doesn't have it as most of the time you are able to maintain the hand size. Though sure, you can still experiment on taking out 1 copy of [Into The Void] of the Non-Promo build to try to slot in 1 copy of [Dark Hole]. Instead in the absence of [Dark Hole] in the Non-Promo build, I've placed a copy of [Foolish Burial] for easy access to [Grapha - Dragon Lord of Dark World] and [Blackwing - Zephyrus The Elite].

Well, I'd be trying to form up more variations of Dark World theme decks with more options available. In the meanwhile, perhaps you people might wanna try these 2 decks out in Dueling Network or something. For me, I'd probably use the Promo Build in any of the casual tournaments that my country will be hosting. Soon, I Hope! Well then, till my next post! Happy Dueling! =)

Sunday, July 17, 2011

Dogchain's/ Colin Ang's Singapore Qualifiers Tournament Decklist

Tournament: YGO World Championships Singapore Qualifiers 2011
Venue: J Cube Card Masters

Deck used: Debris Junk Doppel

Monsters: 22

2x Card Trooper
2x Chaos Sorcerer
1x Dandelion
1x Dark Armed Dragon
2x Debris Dragon
2x Doppel Warrior
2x Effect Veiler
1x Glow-Up Bulb
2x Junk Synchron
2x Lonefire Blossom
1x Mystic Tomato
2x Ryko, Lightsworn Hunter
1x Sangan
1x Spore

Magic: 12

1x Charge of the Light Brigade
1x Dark Hole
1x Foolish Burial
1x Giant Trunade
1x Monster Reborn
2x Mystical Space Typhoon
1x One for One
2x Pot of Avarice
1x Reinforcement of the Army
1x Scapegoat

Traps: 6

1x Call Of the Haunted
2x Limit Reverse
1x Holy Barrier - Mirror Force
1x Solemn Judgment
1x Torrential Tribute


Extra Deck: 15

1x Ally of Justice Catastor
1x Armory Arm
2x Black Rose Dragon
1x Brionac, Dragon of the Ice Barrier
2x Formula Synchron
1x Iron Chain Dragon
1x Junk Destroyer
1x Junk Warrior
1x Scrap Dragon
1x Shooting Star Dragon
1x Stardust Dragon
1x Trishula, Dragon of the Ice Barrier
1x Empty Space Sea Serpent Levaiel


Hi guys, been about 2 weeks or so since the last post about the Singapore Qualifiers for the World Championships. The above was the deck that I used for the tournament.

This deck is identical to the Japanese build for their own tournaments for this Debris Junk Doppel deck, the only difference that I had was that in Singapore, no promotional cards were allowed to be used, so this would probably explain the absence of [T.G. Hyper Librarian], [Shooting Quasar Dragon] and many others. With this, my only hand size solution was controlling it with [Formula Synchron]. With that in mind, I decided to put in a surprise guest of [Shooting Star Dragon] since many would rather have added in [Splendid Rose] instead of [Shooting Star Dragon] for the availability of another Synchro monster to be summoned out by the normal kind of tuner monsters.

Same as Dsummon from Dueling Days, I had a problem of choosing who to put into the main deck, the choices were [Holy Barrier - Mirror Force] and [Mind Control]. [Holy Barrier - Mirror Force] would be able to fend off relentless attacks while I would grab the chance of that 1 turn to try to set up my field to go for the win. While [Mind Control] would be able to clear off 1 single monster on my opponent's side of the field to allow me to use it for an Exceed summon or Synchron summon, whichever the situation beckons.

My decision was then to pick up [Holy Barrier - Mirror Force] because it would mean to be another form of defense as a bluff to allow my opponent's [Breaker the Magical Warrior] and [Mystical Space Typhoon]to destroy them while leaving my [Limit Reverse] and [Call of the Haunted] alone for me to revive the appropriate monsters to pull off powerful stunts.

And thats it for today's post, Will be thinking of new things to post this incoming week! Tune in! =D

Sunday, April 10, 2011

Tournament Report on Weekly Card Master Tournament 09/04/2011

Hi guys! Been awhile since I last updated on this old blog of mine. 7 Months have passed hasn't it? Well enough reminiscing and time to get the post running off!

Weekly Tournament at Card Master J cube
Deck Used: Quickdraw Quasar

First Match VS Ting Jun (Scrap)
XX-

First Match - I practically had a bad hand with all the tuners in it and nothing to use for synchro-ing any synchro monsters out for turning the tide =/

Second Match - Practically got owned by [Forbidden Lance]! My [Trishula - Dragon of the Ice Boundary] attack power was reduced by half, thus losing control of the field and scrubbed! T_T

Second Match VS Vishal (Black Feathers)
OXO

First Match - First Turn [Shooting Quasar Dragon] is awesome!!!!

Second Match - [D.D Crow] is also very awesome! Removing away [Grow-Up Bulb] in my graveyard from the game makes life very sad!

Third Match - Although I did a first turn [Shooting Quasar Dragon], He managed to remove it away from the field and also removing away my [Shooting Star Dragon] as well! Thou I won by trying to summon [Trishula - Dragon of the Ice Boundary]

Third Match VS Kkbz/Jeff (Debris Dandy)
OXO

First Match - Again I activated [Giant Trunade] and attempted to perform a first turn [Shooting Quasar Dragon] stunt again. Apparently it went through smoothly and so I went in for the kill!

Second Match - With all the [D.D Crow]s flying around, it was really hard for me to pull off any stunts. Although I was able to defend off the [D.D Crow]s using [Imperial Iron Wall], however that wasn't enough because when it was up to his turn. He [Cyclone]d the [Imperial Iron Wall] and summoned both [Dark Armed Dragon] and [Chaos Sorcerer] to go in for the kill!

Third Match - We both stalled for a few turns till I had all the materials I needed to do the Quasar Stunt. But with the stalling of although only a few turns, I had to gamble whether he had [D.D Crow]s in his hand. Apparently He didn't draw the [D.D Crow]s and I managed to summon [Shooting Quasar Dragon] to try to gain control. He had only 2 set cards left and I had also a [Card Gunner] and a [Black Feather - Zephyros of the Elite] on my field. He managed to remove my [Shooting Quasar Dragon] and when it's effect activates to summon out [Shooting Star Dragon], He negated it with [Divine Warning]! But I still had 2 monsters on my field to go for 2 more direct attacks. Jeff had no other cards left to defend himself so I was able to go in for the kill! Nice Match Jeff!

Fourth Match VS Milton (Gravekeepers)
OO-

First Match - I managed to survive a few turns of until I was able to draw upon [Giant Trunade] to allow me to get rid of Milton's set cards and his field magic [Necro Valley]! This then allowed me to pull off the Quasar Stunt and go in for the kill!

Second Match - [Lightlord Lyla] was the one trying to help me to remove all of his [Necro Valley]s! Though she always has trouble facing off against [Bottomless Traphole] Again this made Milton use up some resources. And when I finally drew upon [Giant Trunade] again, I summoned out [Shooting Quasar Dragon] to again go in for the kill!

Results for the day: 3 wins 1 lost but unable to head up to top 8!!!! = Scrub =/

Well at least most of the results of the day was winning instead of losing so at least that's some consolation for me =P Below here is the decklist for the deck I was using. Its a little different in the build from Bahamut84 of Dueling Days but the idea originated from him.

Deck Name: Quickdraw Quasar
Monsters: 24

3x Junk Synchron
3x Doppel Warrior
2x Quickdraw Synchron
2x Magic Striker
2x Lightlord Hunter - Raikou
2x Lightlord Magician - Lyla
1x Effect Veiler
1x Grow-Up Bulb
1x Spore
1x Level Stealer
1x Dandelion
1x Sangan
1x Card Gunner
1x Black Feather - Zephyros of the Elite
1x Chaos Sorcerer
1x Envoy of Hades - Gorz

Magic: 13

2x Tuning
2x Pot of Avarice
1x Monster Reborn
1x One for One
1x Reinforcement of the Light
1x Reinforcement of the Army
1x Foolish Burial
1x Allure of Darkness
1x Giant Trunade
1x Dark Hole
1x Cyclone

Traps: 3

2x Bottomless Traphole
1x Torrential Tribute

Extra Deck: 15

1x Shooting Quasar Dragon
1x Shooting Star Dragon
1x Trishula - Dragon of the Ice Boundary
1x Stardust Dragon
1x Scrap Dragon
1x Junk Destroyer
1x Blackrose Dragon
1x Junk Berserker
1x Brionac - Dragon of the Ice Boundary
1x Drill Warrior
2x Tech Genus - Hyper Librarian
1x Arms Aid
2x Formula Synchron

This deck the same as the [Junk Doppel] deck, being able to perform many synchro summons on a turn and also allowing you to have a hand advantage over your opponent if performed successfully. It goes like this.....

Step 1: Summon Junk Synchron and attempt to revive Grow-Up Bulb from your graveyard if you have already one inside

Step 2: Special Summon from your hand Doppel Warrior after reviving Grow-Up Bulb

Step 3: Synchro Junk Synchron and Doppel Warrior for Tech Genus - Hyper Librarian and synchro Grow-Up Bulb with one of the doppel tokens for Formula Synchron

Step 4: Assumoing you have Magic Striker in your hand, remove away from game on magic card in your graveyard and special summon magic striker from your hand. Synchro both Formula Synchron and Magic Striker for another Tech Genus - Hyper Librarian

Step 5: Revive Grow-Up Bulb again from your graveyard by using it's own effect(provided that you haven't already used its own effect). And synchro the last doppel token along with it for another Formula Synchron

Step 6: Synchro 2x Tech Genus - Hyper Librarian and 1x Formula Synchron for Shooting Quasar Dragon! By the time you have this done. You should have quite alot of cards in your hand. It will then be your choice on how you want to continue the turn from then depending on what you have drawn.

For the original variation of the decklist. Please do visit Dueling Days for more information! Till then to my next post... Cya all! =D

Monday, June 21, 2010

Tournament Report on World Championships 2010 Singapore Qualifiers!

Yes I'm back! Apparently! And I know its been awhile since I posted, for around 5 to 6 months? Well I've also been MIA-ed for YGO and been trapped in the world of warcraft(which I'm actually starting to get pretty bored inside of it lololololololol) And so... YGO has perked up my interest for it again~! Okay to cut it short, below are the results of my tournament yesterday =D



Deck Used: Junkyard Assault A.K.A Commonly as Dandy Warrior

First round VS Javier (Gladial Beasts)
OXO

First round it was due to constant Synchro Summoning of Junk Destroyer and for him to be without and Gladial Beasts on his field for me to destroy his set cards which was one [Gladial Beast Chariot] and another trap which unfortunately I wasn't able to recall.
Second round I was pretty much getting controlled with all the Gladial Beasts driving their Chariots around banging all my [Debris Dragon] and [Junk Synchron] here and there =(
Third round was the Win with the [Lightlord Monk Eileen] that Techy gave me for me to kick a few direct attacks at my opponent hoho, ending the match with [Wicked Emperor Gaius].

With that, I passed the eliminations!

Second round VS Sorry I really can't Recall your name >.< (Machina Gadgets)
OXO

His build of the deck was too much of a control deck, with so much [Fissure] and [Smashing Ground]s running here and there, I just couldn't bear to sacrifice my [A.O.J Catastor], so in the end I had to keep summoning [Junk Destroyer] to try to get a lead in field card advantage. But it could also meant that he had a bad hand, since my [Junk Destroyer]s usually died to [Fissure] and [Smashing Ground]s instead of the traps. Second Round, Nothing to say, [Royal Oppression] and [D.D Crow] owns all =D Third Round, Early lead with [Drill Warrior] and [Dandelion tokens] gave me free attacks because all he had set down was [Bottomless Traphole] till I decided to [Junk Destroyer] his reverse cards, forcing him to activate it before I summon [Wicked Emperor Gaius] to target itself, dealing a final 1000 damage to his lifepoints for the win! Great match!

Third Round vs Xiao An (Black Feathers)
XX-

This first round with Xiao An teaches me one thing, NEVER EVER farm too much with [Drill Warrior]! Even with 4 tokens trying to protect me against a one turn kill, it is still possible! So when there is a chance to destroy 3 - 4 cards on the field with [Junk Destroyer]...Just destroy the whole world!
Second round, [Royal Oppression] rules! Enough said!

Overall, thanks for the learning experience Xiao An!

Fourth Round vs Bixuan (Cat Synchro)
OXO

First Round: Early lead with [Junk Destroyer] is nice!
Second Round: Again... all my [Royal Decree] were milled away~~~~ So [Royal Oppression] was there to kill me with his one standing Synchro monster there!
Third Round: [Royal Decree] rocks! [Wicked Emperor Gaius] for the win too!

Overall, thanks for the great match Bixuan!

Fifth Round Vs DSummon
XX-

Gah spit on [Gadgetron Dragons]!!!!! LOL!

Overall very nice match with Dsummon. Now I am going to be dreaming of [Gadgetron Dragons] every night =(

Sixth Round vs Yulong (Fish)
XX-

Guess I run out of luck, totally bad hand for both rounds, but managed to survive long before I acutally died lol

Nice match though! End Results of the day: 3 wins 3 lose but nv go up to top 8 = Srubbed!

Decklist below!

Deck name: Junkyard Assault

Deck size: 40

Monsters: 24

3x Junk Synchron
3x Quick Synchron
2x Synchron Explorer
1x Debris Dragon
1x Tuning Supporter
1x Yomi Frog
2x Bolt Hedgehog
2x Dandelion
1x Level Stealer
1x Spore
2x Wicked Emperor Gaius
1x Sangan
1x Lightlord Hunter Raikou
1x Lightlord Magician Laila
1x Lightlord Monk Eileen
1x Lightlord Summoner Lumina

Magic: 12

2x Pot of Avarice
1x Pot of Greediosity
1x Cold Wave
2x Solar Exchange
1x Reinforcement of the Light
1x Reinforcement of the Army
1x Foolish Burial
1x Heavy Storm
1x One for One
1x Brain Control

Traps: 4

2x Thunder Break
1x Torrential Tribute
1x Holy Barrier - Mirror Force

Side Deck: 15

Monsters: 4

1x Cyber Dragon
3x Battle Fader

Magic: 3

1x Hurricane
2x My Body as a Shield

Traps: 8

2x Bottomless Traphole
2x Karma Cut
2x Royal Decree
2x Wasteland Tornado

Extra Deck: 15

3x Junk Destroyer
1x Stardust Dragon
1x Scrap Dragon
1x Gigantech Fighter
1x Blackrose Dragon
1x Nitro Warrior
1x Junk Archer
1x Drill Warrior
1x Goyou Guardian
1x Brionac - Dragon of the Ice Boundary
1x Junk Warrior
1x A.O.J Catastor
1x Arms Aid

Right thats all for today's update! Lets hope that I'll have more updates to come! See ya all next time =D

Wednesday, December 30, 2009

Deck Review: Junkyard Assault MK 3

Right after a long delay, its time for update! This is a new and improved [Junkyard Assault] that I made last time. So below is the decklist for the new and improved deck =O. However this time, it uses one of Fudo Yusei's Tuner monster called [Quick Synchron]! So let it roll!

Deck Name: Junkyard Assault MK 3

Deck Size: 40

Monsters: 22

3x Junk Synchron
3x Quick Synchron
1x Debris Dragon
1x Zombie Carrier
1x Jutte Knight
1x Tuning Supporter
1x Level Stealer
1x Dandelion
3x Bolt Hedgehog
2x Tradgoedia
1x Envoy of Hades - Gorz
1x Lightlord Hunter - Raikou
1x Lightlord Summoner - Lumina
1x Lightlord Monk - Eileen
1x Lightlord Magician - Laila

Magic: 12

3x Charge of the Light Brigade
2x Solar Exchange
2x Pot Of Avarice
1x Reinforcement of the Army
1x Golden Sacrophagus
1x One For One
1x Giant Trunade
1x Cold Wave

Traps: 6

3x Raigeki Break
1x Torrential Tribute
1x Limit Reverse
1x Call Of The Haunted

This deck is quite simple to play with actually, if you have [Charge of the Light Brigade] on this first turn, use it to search for [Lightlord Hunter - Raikou] to either send it to the graveyard or do anything with it to send it to the grave. Why? Its because it is a good target for either [Junk Synchron] or [Debris Dragon].

Although this deck only has 2 level one targets to be special summoned by [One For One], there is usually [Pot of Avarice] to shuffle back monsters like [Tuning Supporter] or [Level Stealer](usually you would just want to shuffle back [Tuning Supporter]!) in order to use [One For One]!

Neuxcharge said that my [Jutte Knight] is really standing out in the whole deck! LOL! But the main reason for this tuner to be inside the deck is for it to be searched by

- Reinforcement of the Army
- or special summoned by [Road Warrior]

Simple as that!

And I learnt that [Tradgoedia] is skill! Having it to use its effect to change its level to 2 is simply amazing! Why? Its because of [Junk Warrior] that will increase its attack by all the level 2 monsters on the controller's side of the field. So how about having a high powered attack [Tradgoedia] (provided if you have the hand size) to power up your [Junk Warrior] for you!

Furthermore, this deck is highly grave-dependent in order to begin the process of self touching!(Baha's very phase and move). If your graveyard already has [Bolt Hedgehog] and [Tuning Supporter], and by luck you also did drew a [Pot Of Avarice] into your hand. Most of the time you would be self touching til you have at least 3 synchro monsters onto your side of the field!

But if you versus last boss decks such as [Dimension] decks. I think its pretty much a scooping game! However, if you could last long with all the [Raigeki Break] coming into your hand and allowing you to use them. You might just pull through!

In the previous tournament that got me 5th place in using this deck. I learnt one lesson!

ALWAYS HAVE [GIGANTECH FIGHTER] IN YOUR EXTRA DECK!

Ok thats it for today's update =D

Sunday, November 29, 2009

Deck Review: The Shining Zero

Alright as promised on what I had written on my tagboard, today will be an update for the weekend! Today's content will be on a new deck that I've just tested it out today. It isn't as fast as a normal fusion Summoning deck that Bahamut84 from duelingdays built. So it would actually need more improvement to try to be more competitive next time( thats why it is called "MK I")
Without further a due, below is the decklist for [The Shining Zero]

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Deck Name: The Shining Zero MK I

Deck size: 40

Monsters: 13

1x E-HERO Airman
1x E-HERO Prisma
1x E-HERO Ocean
3x E-HERO Another Neos
1x E-HERO Voltech
1x E-HERO Sparkman
2x Swamp King
3x Honest

Magic: 15

3x E - Emergency Call
2x O - Oversoul
1x Reinforcement Of The Army
1x Polymerization
3x Miracle Fusion
1x Heavy Storm
1x Future Fusion
3x Dual Spark

Traps: 12

1x Holy Barrier - Mirror Force
3x Hero Blast
2x Bottomless Trap Hole
2x Trap Stun
2x Dark Bribe
1x Solemn Judgement
1x Cry of the Living Dead

In conjunction to the decklist, here is a explanation of [E-HERO The Shining]'s effect for people that do not know.

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YG06-JP001
[E・HERO The シャイニング]
[E-HERO The Shining]
Attribute: Light, Type: Warrior
Effect Monster, Fusion, Level 8
ATK 2600/Def 2100
1 [Elemental Hero] Monster + 1 Light Attribute Monster
This card cannot be Special Summoned except by a Fusion Summon. This card gains 300 attack points X the number of [Elemental Hero] monsters in your out of game pile. When this card is sent from the field to the graveyard, select up to 2 [Elemental Hero] monsters in your out of game pile and add it to your hand.


Right how this deck works is pretty simple!

Step 1: Summon [E-HERO Prisma] and throw either [E-HERO Sparkman] or [E-HERO Ocean]

Step 2: Activate [Miracle Fusion] and fusion summon either [E-HERO The Shining] or [E-HERO Absolute Zero] depending on which material did you send to the graveyard.

Step 3: Smack your opponent!

However the above doesn't really work against a [Eatos Beat] deck that uses cards like [Dimension Fissure] and [Macro Cosmos]. As those cards will kill your grave and make you be unable to use [Miracle Fusion] to fusion summon. [Royal Impregnable Fortress] also does the same thing too. So watch out for them!

Another card that is totally skill for this deck is [Super Fusion]! As it uses your opponent's monsters as well to fusion summon for your own fusion monster! Greatly competitive against decks like [Lightlords] that has a ton of Light Attribute monsters for you to steal to fusion summon out your [E-HERO The Shining]. Stealing any of your opponent's Earth or Water Attribute monsters will also result in a fusion summon of [E-HERO Gaia] or [E-HERO Absolute Zero]. Best of all is, after [Super Fusion] is activated, no other cards can be chained in response to this card. So nothing will be able to negate this card's activation(unless its an on-going effect and does not require activation) and [Royal Oppression] will not be able to negate this card either.

In any case, more improvement will be done once I have received my [E-HERO The Flash]!
More next time! Cya guys!

Thursday, July 30, 2009

Deck Review: Wrath Of Neos MK VI

Yes! After a freaking long wait of almost exactly one month! Duel Society has an update! Lets cheers!!!!! Or not? Anyway readers, we are very sorry for not updating much on this blog until it made it look like its... almost.. dead! But of course its not! So today I, myself am going to update about a new version for my [Wrath Of Neos] deck! This deck got me into the 4th place of the recent Jurong tournament held 2 weeks ago at Thousand Taste Trading. Or so from what I have remembered =X. Anyways this deck consists of the new cards from the latest [Warrior's Strike] structure deck. So check out the decklist right below!

Deck Name: Wrath Of Neos MK VI

Deck Size: 40

Monsters: 15

3x E-HERO Neos
2x E-HERO Another Neos
1x E-HERO Airman
3x E-HERO Prismer
1x E-HERO Voltech
1x Evoltector Chevalier
1x Freed The Brave Wanderer
3x Honest

Magic: 18

3x Wrath Of Neos
3x O - Oversoul
3x E - Emergency Call
1x Reinforcement of the Army
1x Monster Reborn
1x Golden Sacrophagus
1x Pot Of Avarice
1x Heavy Storm
1x D.D.R
3x Supervis

Trap: 7

3x Hero Blast
1x Hero Counterattack
2x Commoner's Charity
1x Holy Barrier - Mirror Force

Side Deck: 15

Monsters: 5

1x E-HERO Necro Darkman
1x E-HERO Ice Edge
1x Cyber Dragon
1x Envoy Of Hades - Gors
1x Tragoedia

Magic: 5

1x Arms Hole
1x Brain Control
1x Mind Control
2x Book of Moon

Trap: 5

3x Bottomless Trap Hole
1x Dimension Prison
1x Torrential Tribute

Extra Deck: 5

1x Rainbow Neos
1x E-HERO Absolute Zero
1x E-HERO Dark Brightman
1x E-HERO Aqua Neos
1x Gladial Beast Gyazarus

Alright! Lets get down to business! The difference in this version with the other versions of the [Wrath Of Neos] decks is that this deck is able to pull off the [Wrath Of Neos] trick in a even faster pace. Besides the usual...

Step 1: Activate [E-HERO Prisma]'s effect.

Step 2: Activate [Wrath Of Neos] and blow the whole field!

Since this is the only way in the deck in the past... Now we are in the future! Or I can say the present, we have a new equipment card appearing in the new [Warrior's Strike] deck. Which is the [Supervis] equipment card! I'm sure by now since this is a slow update, everyone should know about the [Supervis] equipment. As this equipment powers up [Dual] monsters quite considerably. A new way to play around in this deck will be...

Step 1: Activate [Supervis] and equip onto [E-HERO Another Neos], his name will be [E-HERO Neos]

Step 2: Activate [Wrath of Neos] and KARATE CHOP THE WHOLE FIELD!

Step 3: [Supervis] is being sent to the graveyard! Its time for the revival effect! Bring [E-HERO Neos] into the playground!

Step 4: Slap your opponent upside down with [E-HERO Neos] and ... (copies Baha's phrase) "FUCK OFF!" Sorry about the vulgarity! Got influenced!

Well as simple as that! Another method to use [Supervis] in this deck will be..

Step 1: Equip [Supervis] onto [Evoltector Chevalier]

Step 2: Activate [Evoltector Chevalier]'s effect to destroy one card on the field, by sending [Supervis] to the graveyard.

Step 3: Using [Supervis], bring [E-HERO Neos] to the playground again!

So actually this version is mainly focused on reviving [E-HERO Neos] to beat on as fast as possible and try to end the game quickly. If the game drag on too long, this deck will not have enough resources to hang on!

And if you guys are wondering about what [Hero Counterattack] is doing there. Its effect is to be activated when a [E-HERO] monster on your field is destroyed as a result of battle and sent to the graveyard. Giving your opponent to randomly choose a card in your hand, if the selected card is a [E-HERO] monster card. Destroy one monster on your opponent's side of the field and special summon the selected [E-HERO] monster onto your side of the field.

Usually [Hero Counterattack] is used to try to at least do something with all the [E-HERO Neos] that are stuck dead within your hand cards. No doubt [Commoner's Charity] will be able to do the same. However I find that [Hero Counterattack] has quite a good effect to boast. But in terms of really using it, the chances are actually pretty low as it is quite situational. And plus, monsters these days don't die by battle! They die by some disgusting effect! *cough cough*

For those that do not know how [Hero Counterattack] looks like, below is a picture of it.

hero counterattack 1

DP06-JP028
[ヒーロー逆襲]
[Hero Counterattack]
Normal Trap
This card can only be activated when a [E-HERO] monster on your side of the field is destroyed as a result of battle and sent to the graveyard. Your opponent randomly selects a card in your hand. If the selected card is a [E-HERO] monster, destroy one monster on your opponent's side of the field, then special summon the selected [E-HERO] monster from your hand to your side of the field.

Some people may even ask this question,

Some random kid: "Oniichan! Why don't you put [Arms Hole] into your main deck?"

Me: "Well these days, not having a monster on your field for a turn even with alot of protective cards around ain't going to help much. So risking a turn's normal summon to search for an equipment card isn't really worth it. The metagame these days ends a game too quickly I say! Plus since I have so many filter cards that are able to search for various cards in my deck, drawing upon the 3 copies of [Supervis] and the one copy of [D.D.R] shouldn't be too much of a problem! I think? =X"

Well its true though, I always draw the [Supervis] equipment card into my hand, just that the [Dual] monsters didn't come into my hand! Or either all the [E-HERO Neos] are in my hand.... *cough cough*

Overall this deck is quite balanced, but it hasn't been fully tested against this metagame's dominating decks such as [Black Feather], [AKB] and so on so forth. So hopefully I will be able to test against some of these decks.. soon!

Well thats it for today's update! Short but hey! I've lost some touch in writing reviews after not updating for a month! Or more than that =X.. Well its just 2 more weeks till my projects will all be over!!!! This blog master needs some air to breathe! *poof!*

Wednesday, April 29, 2009

Deck Review: Revived! Kuriboh Emperors!

Right yes I know I know, it has been 10 days! Since I last said that I would want to update this blog =X, and I haven't had much time these days so.... Oh well! Lets forget about that and concentrate on this newly formed deck of mine! Today's deck review will be on the return of one of my best decks during the era where there was [Graceful Charity] and [Magician of Faith]... Oh how I missed them! But hey! This deck has been improved because of the latest cards also! Here goes nothing! Presenting the [Kuriboh Emperors] deck!

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Deck Name: Kuriboh Emperors

Decksize: 40

Monsters: 22

2x Hane Kuriboh
3x Kuriboh
1x Treeborn Frog
1x Mental Master
2x Clevonce
1x Psychic Commander
1x Cyber Dragon
3x Wicked Emperor Gaius
2x Wind Emperor Raiza
2x Ice Emperor Mobius
1x Chaos Sorcerer
1x Dark Armed Dragon
1x Envoy Of Hades - Gorz
1x Tragoedia

Magic: 13

2x Pot Of Avarice
1x One For One
2x Allure Of Darkness
1x Heavy Storm
1x Brain Control
1x Monster Reborn
3x Kuriboh Calling Flute
1x Emergency Teleport
1x Cyclone

Traps: 5

1x Mirror Force
1x Deck Destruction Virus Of Death
1x Torrential Tribute
2x Waboku

Well above is the decklist for the [Kuriboh Emperors]! Its been awhile since I last had a new deck idea in my mind. Till then which I thought that there were extremely no draw power for this deck until... The card [Allure of Darkness] came to my mind! The combo of activating [Kuriboh Calling Flute] to add a [Kuriboh] to your hand and then using it as a bait for [Allure Of Darkness] seems tempting! So I decided to try it out! Who knows it does work well! However inconsistency does happens in this deck, because there is no level 4 monsters! Its either your monsters are way to big to summon, or way to small to fight against your opponent's monsters.

The common combo for this deck would be first to activate [Kuriboh Calling Flute] to summon out either [Hane Kuriboh] or [Kuriboh] and release them for a advance summon of a [Emperor] monster! However which ever [Hane Kuriboh] or [Kuriboh] you choose is important, because they can also be bait for 2 of the more powerful cards such as [Chaos Sorcerer] and [Dark Armed Dragon].

Since the appearance of the Psychic-Type monsters and also [Emergency Teleport]. Advance summoning and Synchro summoning has became a sinch until [Emergency Teleport] was restricted to a copy per deck! Well it still helps in these 2 ways in this deck. For quick Advance Summoning wise and as for Synchro Summoning wise, we have quite alot of level 6 monsters, which combines with [Clevonce] for level 8 Synchro monsters. Or if all fails, you can always Synchro a level 1 [Kuriboh]/[Hane Kuriboh] with [Psycho Commander] for [Arms Aid]! [Mental Master] helps in tuning with the level 6 [Emperors] for [Dark Dive Bomber] and [Black Rose Dragon]! [Cyber Dragon] is also in the deck for either a versatile level 5 or for the advance summoning of higher level monsters.

Anyways, I've tried this deck against [Lightlords] and [Black Feathers], hadn't had a chance to test it against the famous [AKB] deck because Baha was too lazy to form it back for me to try against! Anyways it was not a very good result against [Black Feathers]. Seems like this deck doesn't have the extra speed to face off again them yet. More tuning will be required!

However when faced off against [Lightlords], speed for this deck ain't really a problem. The defenses of this deck suppresses the [Judgement Dragon]'s ability to keep blowing the field up! Try blowing a set card which is actually a chain-able [Kuriboh Calling Flute] and see what happens! It actually gives us a chance to shield ourselves with [Hane Kuriboh]! Trap cards such as [Waboku] is also quite a card to safeguard against [Lightlords] as well. Works as well as a [Kuriboh Calling Flute] =X... What Baha said about this deck facing [Lightlords] was... "Colin, I think before you even can win them properly, they would have already decked out!" LOL! True might be a slow victory, but if it secures you a win. Why not? =D

I will continue to test against other kinds of deck to see how well will this deck fare against them. And I will continue to tune this deck to its highest limits too! So in the meantime, any ideas from you readers out there will be greatly appreciated! Oh my, its 1.30am in the morning! Time to go! Cya people!

Friday, November 7, 2008

Deck Review: Junkyard Assault MK I

Hey! Been awhile since the last update! Today's post will be about a deck that I have been testing out recently! It proves to be quite successful at times unless you have an extremely bad hand!(What am I talking here! Every deck with an extremely bad hand has bad times!) And this deck was built out of boredom as I actually saw this pile of cards on my study table... So I decided to make a deck out of them! Below here is the decklist!


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Deck Name: Junkyard Assault MK I

Decksize: 40

Monsters: 18

3x Junk Synchron
3x Bolt Hedgehog
2x Clevonce
2x Necro Gardna
2x Lightlord Paladin - Jean
2x Lightlord Hunter - Raikou
2x Lightlord Beast - Wulf
1x Card Gunner
1x Psycho Commander

Magic: 17

2x Reinforcement Of The Army
2x Dark Burst
2x Solar Exchange
1x Foolish Burial
1x Pot Of Avarice
1x Heavy Storm
1x Brain Control
1x Swords Of Revealing Light
2x Emergency Teleport
1x Cyclone
1x Burial From A Different Dimension
2x Cards Of Safe Return

Traps: 5

2x Sakuretsu Armor
1x Torrential Tribute
2x Angel Lift


As you can see why is this deck called a [Junkyard] deck is because of all the cards that are somehow unrelated to each other! You have only seen 6 [Lightlord] monsters in the deck!
But oh well, basically this deck works by depending alot on the graveyard. So therefore cards that sends cards to the graveyard is heavily used in the deck! Such as [Lightlord Paladin - Jean], [Lightlord Hunter - Raikou], [Card Gunner] and etc are all cards that sends cards to the graveyard from your deck. And of course, cards that has their effect activated in the graveyard or targets the graveyard are also included! Like [Junk Synchron], [Bolt Hedgehog] and [Necro Gardna].

And the deck is also based on using your [Junk Synchron] on reviving a monster first before it is used for a Synchro Summon! So why not gain some benefit from such an effect first? [Cards Of Safe Return] allows you to draw cards whenever you revive a monster from your graveyard to the field. I'm sure that you guys have been exposed to such a card when you are up against decks like [Undead Synchro]. And in order to keep re-doing the cycle, cards like [Dark Burst] has been added in order for you to keep recycling your [Junk Synchron] for more Synchro Summon nonsense! And also to draw more cards out of [Cards Of Safe Return]!

As for the Extra Deck of this deck, I would recommend 3 [Mist Wurm] inside it because this deck is able to Synchro Summon out level 9 monsters quite easily. And also level 5 and level 6, more of the odd number level monsters I would say! So why not try this deck out? Its cheap and easy to play! And keep your eyes peeled because I think that MK II of this deck might be out really soon! I hope! =X

Till next time! Goulian Signing Off!

Tuesday, October 14, 2008

Deck Review: Destiny Diamond Carrier

Hey! Its been awhile since my last update. Well today's update will also be on a deck that I've been playing for quite a long time while I was pondering whether to review the deck or not. Between the 3 people of Baha, Kenneth and Me. I was the last person playing this deck lol! So ya, its perhaps like I'm actually continuing their ideas. However, there might already be people that has created this deck long long ago. And I do not claim credit for the creation of this deck too. Just putting up the decklist to share with everyone =X.

This is actually almost the same as a normal standard [Destiny Dark Armed] deck. Just that it has more draw power. And thus sometimes with even faster draw power, comes more speed but giving up control power as well. If you want to win, you'd better perform an OTK most of the time while you'd still have a chance. Or not don't regret when the deck runs out of steam! Okay below here is the decklist for the deck [Destiny Diamond Carrier]!

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Deck Name: Destiny Diamond Carrier

Decksize: 40

Monsters: 19

2x Dark Armed Dragon
2x Wicked Emperor Gaius
3x D-HERO Diabolicguy
1x E-HERO Airman
1x Dark Grepher
1x Magical Warrior - Breaker
3x D-HERO Diamondguy
3x Clevonce
3x Zombie Carrier

Magic: 19

3x Allure Of Darkness
2x Beginning Of The End
1x Brain Control
3x Destiny Draw
1x Heavy Storm
1x Monster Reborn
1x Magical Stone Excavation
2x Reinforcement Of The Army
2x Burial From A Different Dimension
3x Emergency Teleport

Traps: 2

1x Deck Destruction Virus Of Death
1x Holy Barrier - Mirror Force


Well okay! Have you readers read the decklist properly already? Well the system for this deck is actually very simple. Draw till you have your killing move set in place. Same killing move as Baha's or anyone's [Syncro Dark Armed] deck. Just Syncro Syncro Syncro and then GYAAAAAAAAAAA! to win. Simple right? This deck might just be a little faster at times because of a certain combo like this.

Step 1: Activate [Zombie Carrier] effect, select from your hand either of these 2 cards. [Destiny Draw] or [Beginning Of The End] to be placed at the top of your deck. Preferably these 2 cards rather than [Allure Of Darkness]. Why? Lets see Step 2!

Step 2: Summon [D-HERO Diamondguy] and activate its effect to look at the top card of your deck and go "Oh noes! I just overturned a [Beginning Of The End]/[Destiny Draw]! Looks like I will be able to draw for free in the next turn!" Now why did I say that I prefer these 2 cards instead of [Allure Of Darkness] for this? Its because [Allure Of Darkness] will still have you to remove a Dark Attribute monster from your hand away from the game. While the other 2 just allows you to draw cards for no costs or drawbacks at all! Its free!

Step 3: Syncro! If you are able to kill your opponent in that turn, it would be great. However if you can't....

Step 4: There is no worries! Your hand is refilled once again by either [Beginning Of The End] or [Destiny Draw] effect! And then try to kill your opponent in that turn! I would applaud for you if you still have not drawn anything to kill your opponent after such a successful stunt! However ya.. There are bad luck sometimes... So ya... lol.. Just watch out for cards like [D.D Crow] which would remove the magic card in the grave before it will be able to activate its effect on the next turn!

So yup! That is how the deck "works"! However, it still is able to run out of steam pretty fast though. So becareful on how you are going to play your cards. Like what Kenneth once told me while he played this deck "This deck kills your brain cells!". So you get what is he trying to say to all of you readers out there too right? You have to think think think when using this deck!

The cards that totally disrupts this deck's systems would be cards like [Royal Oppression] or cards that totally stops Special Summoning as you won't be able to Syncro Summon to make a killing move against your opponent. And as I said before, cards like [D.D Crow] will also be able to stop this deck's super draw engine by removing the magic card in the grave before it can be activated in the next turn! However, you might want the [D.D Crow] to remove the magic instead of some important cards sometimes....(Some tricking skills is required!)... But all that aside, the card [Macro Cosmo] will just destroy this deck totally! So beware of these cards! Some side-decking is required if you are against decks with such cards.

But still, the good points about this deck is the drawing engine that can make you happy while at the same time, make your opponent rather irritated at your big hand size lololololol. It can be a competitive deck. But how well will it go? Perhaps I will be using this deck soon in some tournament in my country. And if anyone has more ideas on how to improve this deck, don't be scared and just tag us at our tagboard!

Okay! Till next time for my next update! Goulian Signing Off~!

Monday, September 15, 2008

Deck Review: Inferno Celestial

Hey guys! Sorry for the slow updates! Just finished my exams recently so I'll have more time to update already! Today's post will not be on a card review but on a deck that I played quite awhile ago but was just a little lazy to post it up! =X... The deck is the [Inferno Celestial] deck that I made. Perhaps some people might have thought about the deck idea already but ya lol. And do note about this: Failure to have the consistency in the deck is no problem of mine! This deck is only made for the fun of playing it. Not for competition purposes! Okay! Below here is the decklist!


Inferno Celestial banner 1

Deck Name: Inferno Celestial

Decksize: 40

Monsters: 15

3x The Splendid VENUS
3x Sky Paladin - Neo Parshath
3x Honest
3x Victoria
2x Calling Nova
1x Hectares

Magic: 16

1x Monster Reborn
1x Golden Sacrophagus
1x Giant Trunade
1x Heavy Storm
1x Brain Control
1x Creature Swap
3x Celestial Transformation
3x Inferno Reckless Summon
3x Vahalla - Hall Of The Fallen
2x Card Trader

Traps: 9

3x Dimension Imprisonment
3x Royal Decree

3x Solemn Judgment


Alright lets get started! This deck's idea is to swarm your field with big-sized monsters such as [The Splendid VENUS] and [Sky Paladin - Neo Parshath] to rush your opponent into the core! You can swarm your field with them easily by doing this combo! Firstly, activate the quick-play magic card [Celestial Transformation] to special summon from your hand, an Angel type monster onto your side of the field. However, the special summoned Angel type monster will have its attack halved! And during the Endphase of the turn, it will be destroyed. Not such a strong effect right? But how about using the "halving attack points" effect to a better use? Lets say that we used the [Celestial Transformation] on [The Splendid VENUS]. It'll have its attack points halved to 1400. And since its attack is 1400, we can activate another quick-play magic card called [Inferno Reckless Summon] onto the 1400 attack [The Splendid VENUS]! And by the effect of [Inferno Reckless Summon], we are able to special summon from our deck, hand or the graveyard. All copies of [The Splendid VENUS]! But in order to start off the above combo, your opponent will also need to have a face-up monster on his/her field too.

The above combo can be countered easily by the latest meta-killing cards such as [Royal Oppression] or even [Fossil Dyna Pachycephalo]. Or in the worst case scenario, you might just even get the jackpot of having your opponent using [Bottomless Trap Hole] when you've special summoned all of your normal 2800 attack [The Splendid VENUS]! However in this deck, there are cards that might just prevent all the above! We have cards like [Solemn Judgment] and [Royal Decree] for them! But not everyday is a sunday too right? I played this deck against Baha and his [Meta-Beat] deck and I died horribly! Anyway this was a fun deck to play LOL =X...

And speaking about the [Inferno Reckless Summon] combo, this deck is also able to allow the deck user to fully spam all of your [Honest] turn after turn!(Note: May not always be true). Since [Honest] by itself is already a 1100 attack monster. Special summoning it by either of the special summoning cards in the deck will allow you to activate [Inferno Reckless Summon] for mass [Honest] spamming usage!

This deck might also be able to fight well against Dragon type monsters sometimes because of the 3 copies of [Victoria]! Use it to take control of Dragon Type monsters such as [Stardust Dragon], [Dark End Dragon], [Red Daemon Dragon], [Red Eyes Darkness Metal Dragon] or... [Blue Eyes White Dragon] and so on so forth. Nothing is really too big for this deck because of the [Honest] spamming ability. But if you are up against a [Macro Cosmo] deck.. Then it may be quite hard to use [Honest] for offensive or defensive measures! So watch out for it!

And remember the card review that I did for [The Splendid VENUS]? We could also use the [Royal Decree] for the "only your opponent's traps" combo! I managed to win Baha's [Meta-Beat] deck twice because of the [Royal Decree], but that was just all luck =X

This deck doesn't have much consistency so I placed 2 copies of [Card Trader] inside to shuffle back those extra copies of the big-sized angels such as [The Splendid VENUS] or [Sky Paladin - Neo Parshath] into the deck. And I think that this deck can be further made stronger if I had [Athena] to place inside the deck =X But ya there is always Duel Online, but did not have time to play... (oops! Gonna get scolded by Baha)

In anyways, this deck's good point is being able to swarm the field fast and having high offensive and defensive strength at times. But the bad point about it is its inconsistency. Well this is just to provide a fun decklist for you people out there to try it out and have some fun! If you have anymore ideas on how to improve this deck, you can always tag us at our tagboard. Or even send us an email towards our email account at duelsociety@gmail.com . Okay! I think thats all folks! This post ain't that good but I promise a better one soon! Perhaps another decklist since I have not seen any nice cards to review yet! =X... Goulian Signing off~!

Tuesday, July 22, 2008

Deck Review: Wrath Of Neos MK IV

Yo people! Goulian here since the last update like for so long! >.< .... Very sorry guys as we had our school lives interfering with our dueling lives too! And oh ya! Today's post will be about my signature deck that had been upgraded till the [MK IV] version! Due to help from alot of my great friends around me! This version can be said the best version among the five versions I have. So take a look! Decklist is right below!


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Deck Name: Wrath Of Neos MK IV

Decksize: 40

Monsters: 17

3x E-HERO Neos
2x E-HERO Another Neos
1x E-HERO Airman
3x E-HERO Prismer
1x E-HERO Voltech
2x Freed The Brave Wanderer
3x Honest
2x Lightlord Hunter - Raikou

Magic: 16

3x Wrath Of Neos
3x O - Oversoul
2x E - Emergency Call
2x Reinforcement Of The Army
1x Monster Reborn
1x Heavy Storm
2x Shrink
1x Cyclone
1x Premature Burial

Traps: 7

3x Hero Blast
3x Commoner's Charity
1x Holy Barrier - Mirror Force

Extra Deck: 4

3x Rainbow Neos
1x E-HERO Dark Brightman

Well here goes! This deck basically makes full use of [E-HERO Prismer] effect on being able to grab hold the names of the fusion material monsters that it sends to the graveyard! And of course, what do we do with the name of the fusion material monster that [E-HERO Prismer] has got hold of? We will also be using it to our full advantage! As in my previous [Shining Dragoon] decklist. I had [E-HERO Prismer] copy the name of [Blue Eyes White Dragon] in order for me to activate the magic card [Burst Stream Of Destruction]. Those that tried out the deck with me should know how powerful when a magic card like that destroys the opponent's field totally!

But in this deck, the name that [E-HERO Prismer] is going to copy is not [Blue Eyes White Dragon] but as what the deck name sounds like... The name that [E-HERO Prismer] is going to copy will be [E-HERO Neos]. Why? Well just for the sake of activating [E-HERO Neos] strongest magic card! [Wrath Of Neos] of course! It packs a total field destruction effect, and easy to use with [E-HERO Prismer] helping you.

But other than being able to use [Wrath Of Neos] easily, this deck is also able to revive [E-HERO Neos] even faster because of [E-HERO Prismer] effect of sending it to the graveyard. And that is what the 3 copies of [O - Oversoul] is there for! Being able to revive your [E-HERO Neos] from the graveyard to smack your opponent in the face for 2500 damage right after the aftermath of [Wrath Of Neos] effect!

And not to say even without the help of [O - Oversoul] of reviving your [E-HERO Neos] and [E-HERO Another Neos] in the graveyard. There is another card that works well with the both of them! As well as it is very compatible with [E-HERO Prismer] effect. [Hero Blast] will be that trap card's name! Being able to retrieve an Normal [E-HERO] monster in your graveyard to destroy a face-up monster on your opponent's side of the field whose attack is equal or lower than the card you've retrieved is no small joke! Though the highest attack monster that you can possibly destroy will be at the max of 2500 attack points... =(.. (Sometimes I wonder why couldn't Konami make [E-HERO Neos] a 3000 attack monster?! Ignore this as I'm only joking!)

And what do you do when you have a [E-HERO Neos] stuck in your hand? A good way would be to actually use it for the card [Commoner's Charity] as what this deck lacks sometimes is draw power! Though the draw speed is slow, but at least its also quite compatible with a special [E-HERO] inside this deck too! [E-HERO Voltech] totally revives the removed away from game [E-HERO Neos] that was being used by [Commoner's Charity]! Another card to be combo with [E-HERO Voltech] would be [Freed The Brave Wanderer]... This card can be quite a lifesaver at times when you have monsters such as [Dark Armed Dragon] that your [Hero Blast] cannot kill!(That is why I said that Konami should make [E-HERO Neos] a 3000 attack monster! Joking!)

What if sometimes you do have the power to search for [E-HERO Prismer] to fill your grave with [E-HERO Neos]? And you are also stuck in a almost unable-to-turn-the-tables situation? This card might actually save your life and also help fill the grave for you! [Lightlord Hunter - Raikou] is able to destroy any card on the field and then overturn the top 3 cards of your deck to the graveyard.. Though some luck is greatly needed here to overturn monsters like [E-HERO Neos] , [E-HERO Another Neos] or just any Light Attribute monsters needed for [Freed The Brave Wanderer] to use his effect!

And since every single monster in this deck belongs to the attribute of Light.. Why not ask for the help of [Honest]? This card acts as a defensive as well as an offensive card for this deck! Needless to say what wonders it can do right? Well in my [Wrath Of Neos MK V] , the deck had the combo of [E-HERO Neos] + [Assault Armor] + [Honest] = oh my god your opponent is almost dead or already dead combo! Credits goes to Baha for showing me the video about Dian Zhang! That inspired me to search for my third copy of [Assault Armor]!

This deck is quite good on the defense as well as on the offensive. But cards like [D.D Crow] , [Kycoo The Ghost Destroyer] or even [Fossil Dyna Pachycephalo] can destroy this deck inside out! As this deck mostly relies on the cards in the graveyard and special summonings in order to perform its stunts! Well sorry for the long review about this deck! Well it IS my signature deck....*cough cough*.... Anyways! Its been a long while since I did a review that is this long! Hope you guys didn't get too tired in reading it.. =(... And I hope that the standard didn't drop =X? LOL! Well anyway to my next review! Goulian signing off!

Monday, May 12, 2008

Double Decks! : [Wrath Of Neos MK II] and [Gladiator Return]!

Hey all! Its been awhile since I posted! Since it was Kenneth's turn to bug me... Then it will be my turn to post something le! Today's post will be about my deck and "....'s" deck! And both of our deck names are... For mine it will be the [Wrath Of Neos MK II] and for "....'s" de it will be [Gladiator Return] ! Okay so lets get this post rolling on!


Deck Name: Wrath Of Neos MK II

Deck Size: 40

Monsters: 15

3x E-HERO Neos
2x E-HERO Necro Darkman
3x E-HERO Another Neos
1x E-HERO Airman
3x E-HERO Prismer
3x Honest

Magic: 20

3x Wrath Of Neos
3x O - Oversoul
2x E - Emergency Call
2x Reinforcement Of The Army
1x Arms Hole
1x Monster Reborn
1x Lightning Vortex
1x Pot Of Avarice
1x Heavy Storm
2x Shrink
1x Cyclone
1x Assault Armor
1x Early Burial

Traps: 5

2x Hero Blast
1x Holy Barrier - Mirror Force
1x Raigeki Break
1x Karma Cut

Side Deck: 15

Monsters: 6

1x Dark Magician Of Chaos
1x Envoy Of Hades - Gors
1x D-HERO Dashguy
2x Cyber Dragon
1x Knight Of The End

Magic: 4

1x Golden Sacrophagus
1x Arms Hole
2x D.D.R

Traps: 5

1x Torrential Tribute
1x Karma Cut
1x Divine Wrath
2x Solemn Judgement

Extra Deck: 15

3x Rainbow Neos
2x Chimeratech Fortress Dragon
2x E-HERO Dark Brightman
1x E-HERO Ground Neos
1x E-HERO Black Neos
1x Stardust Dragon
3x Red Daemon's Dragon
1x Gouyou Guardian
1x Mental Sphere Daemon



Well this deck got me 4th place in the recent Himura's A.K.A Banana's tournament! I lost to "...'s" deck during the fight in top 8! It was a great match and we were also making lots of noise! So ya...As requested by "....." , below here is his decklist!

Deck Name: Gladiator Return

Deck Size: 40

Monsters: 15

3x Gladial Beast Darius
3x Gladial Beast Bestiari
3x Gladial Beast Laquer
2x Gladial Beast Murmillo
2x Gladial Beast Dichaeri
1x Gladial Beast Hiplomous
1x Gladial Beast Equite

Magic: 10

3x Gladiator Beast Proving Ground
1x Monster Reborn
1x Heavy Storm
3x Shrink
1x Cyclone
1x Early Burial

Traps: 15

3x Dimension Imprisonment
3x Bottomless Trap Hole
1x Holy Barrier - Mirror Force
1x Torrential Tribute
1x Raigeki Break
3x Dark Bribe
3x Solemn Judgement

Side Deck : 15

Monsters: 4

3x D.D Crow
1x Jinzo

Magic: 2

2x D.D.R

Traps: 9

3x Dust Tornado
3x Light Imprisonment Mirror
3x Dark Imprisonment Mirror

Ah okay! So these are the 2 decks for the post today! If you guys have any more ideas on how to further improve our decks here on Duel Society.. Do chat with us on our Duel Chat! tagbox on the right hand side of this blog! Thanks! Have fun "net-decking"! Till next time to our updates! Goulian signing off!

Edit: Added new colours to the [Extra Deck] section in the decklist.