Monday, January 26, 2009


Duel Society hereby wishes all readers a

Happy Lunar New Year~!

Will be updating next week! I'm going to be suffocated by ongoing projects!

Wednesday, January 14, 2009

Card Review : Assault Armor

Alright readers! This is the weekly update that I've promised! Today's card review will be on a pretty old card I presume? Today's review will be on a card from the Academy Duel Disk! The [Assault Armor]!


[Assault Armor]
Equipment Magic
While the only monster card is a Warrior-Type monster on your field, equip it to that monster.
The equipped monster gains 300 attack points. During your Main phase, you can send this card to the graveyard and the equipped monster is able to attack twice in this turn's Battle Phase.

Okay then, lets see what is this equipment's pros and cons! Firstly, it has quite a big drawback of only able to be equipped to a Warrior-Type monster and only if the Warrior-Type monster is the ONLY monster existing on your side of the field! But I guess that such problems wouldn't be existing to a pure Warrior-Type monster deck right? (Hint: My [Wrath Of Neos MK IV] deck!!!!)

As for the second part, this equipment only increases the equipped monster's attack points by 300? Well that isn't much, but it increases [E-HERO Neos] attack strength to 2800!!!!(I still think it isn't enough! They should make [E-HERO Neos] have 3000 attack strength!) But most importantly is the last effect for this equipment! The ability of losing the plus 300 attack strength effect in exchange for the effect for the equipped monster to be able to attack twice in that turn's battle phase is quite powerful!

Surely people would just say this. "Lets just forget about this equipment magic and use [Mataza The Zapper]!".

But I would say this, "But [Assault Armor] can be equipped to any Warrior-Type monster man!"

There is such a very painful combo for such a equipment card! And I'm sure you readers are pretty familiar with it!

Step 1: Equip [Assault Armor] to a Light Attribute Warrior-Type monster.

Step 2: Activate [Assault Armor]'s "attacking twice" effect.

Step 3: Declare attack!

Step 4: Damage calculation! Throw a couple of [Honest] from your hand!

Step 5: The damage ain't enough? ATTACK AGAIN!

Step 6: I think your opponent is almost dead?

Step 7: If not? I think you may need more luck!

So this card is pretty powerful don't you think? But there are tons of ways to counter it! [Cyclone] destroys it before you are able to use the "Attacking twice" effect. [Magic Shield Type 8] or cards that jams magic also counters it totally. So like what I will always say, watch out for them!

Another best combo for this card would be, its searchable by [Arms Hole]!(thats why it came together with it?)

Well thats the end of today's review, not as good as the other posts but do tune in for next week's update! Goulian Signing off~!

Wednesday, January 7, 2009

Card Review : Obelisk The Tormentor

Well guys! Its been quite awhile since the last update! Today's post will be on the first ever god card that is able to really be played in a normal duel! [Obelisk The Tormentor]! Though broken cards should not really be reviewed, lets see the pros and cons of this "God" card!


[Obelisk The Tormentor]
Attribute: God, Type: Divine Beast
Effect Monster, 10 stars, Atk 4000/ Def 4000
This card cannot be Normal Summoned or Set except by Releasing 3 monsters. This card's Summon cannot be negated. When this card is Normal Summoned, the effects of Magic, Trap and Effect Monsters cannot be activated. This card cannot be targeted by the effects of Magic, Traps, or Effect Monsters. If this card is Special Summoned, it is sent to the Graveyard during the End Phase. You can Release 2 monsters to destroy all monsters your opponent controls. This card cannot declare an attack during the turn you activate this effect.

Well this "God" card sure has a huge Normal Summoning restriction to it, being only able to be normal summoned by releasing 3 monsters! Now even though you may activate the effects of [Cost Down] or cards that reduces this "God's" level, it still needs 3 sacrifices to be normal summoned! So its unlike cards such as [D-HERO Bloo-D], [D-HERO Dogmaguy] and so on so forth that uses 3 monsters as sacrifices for their SPECIAL SUMMONING =(.... But now, what makes the normal summon worth it is the aftermath of after it has been summoned! When [Obelisk The Tormentor] is being normal summoned successfully, the effects of magic, trap and effect monsters cannot be activated! So there will not be any [Torrential Tribute], [Bottomless Trap Hole] and [Trap Hole] nonsense!

But even so, usually such monsters with big attack strength, are usually used to "kill" the opponent in the turn that they were summoned!(Though not really true most of the time! I blame [Necro Gardna]!) Its rather a relief that [Obelisk The Tormentor] can be SPECIAL SUMMONED! But the drawback of it is that [Obelisk The Tormentor] will be sent to the graveyard during the turn it was special summoned. But I say, special summoning is actually one of the best thing about this "God". In these days, special summoning seems to be just ticking ur finger! If you readers out there did buy the Vjump that gave this "God" card, there are certain combos inside it for [Obelisk The Tormentor]. Special summoning wise, zombie decks are rather good in it! [Book Of Life], [Il Bud], [Mezuki] and so on so forth! Of course best Combo-ed with [Undead World]! And if the plans fail with your opponent using [D.D Crow] on your "God" card, revive it back from the out of game pile by using [D.D.R]! Now these are usually not applicable to cards like [D-HERO Bloo-D] and friends. So I guess special summoning this card with no releases is actually quite powerful lol.

But guys, the text did read that, only when this card is NORMAL SUMMONED, will the effects of magic, trap and effect monsters cannot be activated. But when the god is... SPECIAL SUMMONED, the effects of magic, trap and effect monsters can still be activated! Which is quite a headache too!

Now lets go on to the effect of, this card cannot be single targetted by the effects of magic, trap and monster effects. Which means [Obelisk The Tormentor] is quite safe from the effects of cards like [Sakuretsu Armor], [Dimension Prison], [Shrink], [Enemy Controller], [Dark End Dragon], [Brionac - Dragon OF The Ice Boundary] but not from cards that blasts this god away from the field like [Mirror Force], [Torrential Tribute], [Lightning Vortex] and more. So do watch out for cards like these if you would want your [Obelisk The Tormentor] to survive longer on the field!

As for the last effect of this "God" card, you can release 2 monsters on your side of the field to destroy all monster on the opponent's side of the field, however if you activate this effect, this monster will be unable to announce an attack in this turn! Quite a nice effect yet a huge drawback for it, but just to make it balanced though!(I wonder where is the extra effect of dealing 4000 damage that is from the anime! T_T) However, for such an effect, I wouldn't recommend on using it on a SPECIAL SUMMONED [Obelisk The Tormentor]. As it only survives for that turn and then it will be sent to the graveyard, unless you are really very desperate, such moves shouldn't really be taken? A life saver and a dilenma to use this effect at times, yet powerful!

Well I guess thats all for the review on this "God" card! But I wonder why didn't the creator Kazuki Takahashi-san create [Slifer The Sky Dragon] first!(Its just my most favourite god =X) Well I guess Konami has their reasons too I guess? Well readers here, I will be doing a weekly tuesday update from next week onwards! Since its a WOW-downtime =X.... Well! Till my next update! Signing Off!

Thursday, January 1, 2009

Happy New Year! Its The Year Of 2009!


Alright all Duelists! Duel Society wishes everyone a Happy 2009! I'll be back full time into YGO soon! Real Soon! I hope? =X... Well again! Happy New Year!