Thursday, July 30, 2009

Deck Review: Wrath Of Neos MK VI

Yes! After a freaking long wait of almost exactly one month! Duel Society has an update! Lets cheers!!!!! Or not? Anyway readers, we are very sorry for not updating much on this blog until it made it look like its... almost.. dead! But of course its not! So today I, myself am going to update about a new version for my [Wrath Of Neos] deck! This deck got me into the 4th place of the recent Jurong tournament held 2 weeks ago at Thousand Taste Trading. Or so from what I have remembered =X. Anyways this deck consists of the new cards from the latest [Warrior's Strike] structure deck. So check out the decklist right below!

Deck Name: Wrath Of Neos MK VI

Deck Size: 40

Monsters: 15

3x E-HERO Neos
2x E-HERO Another Neos
1x E-HERO Airman
3x E-HERO Prismer
1x E-HERO Voltech
1x Evoltector Chevalier
1x Freed The Brave Wanderer
3x Honest

Magic: 18

3x Wrath Of Neos
3x O - Oversoul
3x E - Emergency Call
1x Reinforcement of the Army
1x Monster Reborn
1x Golden Sacrophagus
1x Pot Of Avarice
1x Heavy Storm
1x D.D.R
3x Supervis

Trap: 7

3x Hero Blast
1x Hero Counterattack
2x Commoner's Charity
1x Holy Barrier - Mirror Force

Side Deck: 15

Monsters: 5

1x E-HERO Necro Darkman
1x E-HERO Ice Edge
1x Cyber Dragon
1x Envoy Of Hades - Gors
1x Tragoedia

Magic: 5

1x Arms Hole
1x Brain Control
1x Mind Control
2x Book of Moon

Trap: 5

3x Bottomless Trap Hole
1x Dimension Prison
1x Torrential Tribute

Extra Deck: 5

1x Rainbow Neos
1x E-HERO Absolute Zero
1x E-HERO Dark Brightman
1x E-HERO Aqua Neos
1x Gladial Beast Gyazarus

Alright! Lets get down to business! The difference in this version with the other versions of the [Wrath Of Neos] decks is that this deck is able to pull off the [Wrath Of Neos] trick in a even faster pace. Besides the usual...

Step 1: Activate [E-HERO Prisma]'s effect.

Step 2: Activate [Wrath Of Neos] and blow the whole field!

Since this is the only way in the deck in the past... Now we are in the future! Or I can say the present, we have a new equipment card appearing in the new [Warrior's Strike] deck. Which is the [Supervis] equipment card! I'm sure by now since this is a slow update, everyone should know about the [Supervis] equipment. As this equipment powers up [Dual] monsters quite considerably. A new way to play around in this deck will be...

Step 1: Activate [Supervis] and equip onto [E-HERO Another Neos], his name will be [E-HERO Neos]

Step 2: Activate [Wrath of Neos] and KARATE CHOP THE WHOLE FIELD!

Step 3: [Supervis] is being sent to the graveyard! Its time for the revival effect! Bring [E-HERO Neos] into the playground!

Step 4: Slap your opponent upside down with [E-HERO Neos] and ... (copies Baha's phrase) "FUCK OFF!" Sorry about the vulgarity! Got influenced!

Well as simple as that! Another method to use [Supervis] in this deck will be..

Step 1: Equip [Supervis] onto [Evoltector Chevalier]

Step 2: Activate [Evoltector Chevalier]'s effect to destroy one card on the field, by sending [Supervis] to the graveyard.

Step 3: Using [Supervis], bring [E-HERO Neos] to the playground again!

So actually this version is mainly focused on reviving [E-HERO Neos] to beat on as fast as possible and try to end the game quickly. If the game drag on too long, this deck will not have enough resources to hang on!

And if you guys are wondering about what [Hero Counterattack] is doing there. Its effect is to be activated when a [E-HERO] monster on your field is destroyed as a result of battle and sent to the graveyard. Giving your opponent to randomly choose a card in your hand, if the selected card is a [E-HERO] monster card. Destroy one monster on your opponent's side of the field and special summon the selected [E-HERO] monster onto your side of the field.

Usually [Hero Counterattack] is used to try to at least do something with all the [E-HERO Neos] that are stuck dead within your hand cards. No doubt [Commoner's Charity] will be able to do the same. However I find that [Hero Counterattack] has quite a good effect to boast. But in terms of really using it, the chances are actually pretty low as it is quite situational. And plus, monsters these days don't die by battle! They die by some disgusting effect! *cough cough*

For those that do not know how [Hero Counterattack] looks like, below is a picture of it.

hero counterattack 1

[Hero Counterattack]
Normal Trap
This card can only be activated when a [E-HERO] monster on your side of the field is destroyed as a result of battle and sent to the graveyard. Your opponent randomly selects a card in your hand. If the selected card is a [E-HERO] monster, destroy one monster on your opponent's side of the field, then special summon the selected [E-HERO] monster from your hand to your side of the field.

Some people may even ask this question,

Some random kid: "Oniichan! Why don't you put [Arms Hole] into your main deck?"

Me: "Well these days, not having a monster on your field for a turn even with alot of protective cards around ain't going to help much. So risking a turn's normal summon to search for an equipment card isn't really worth it. The metagame these days ends a game too quickly I say! Plus since I have so many filter cards that are able to search for various cards in my deck, drawing upon the 3 copies of [Supervis] and the one copy of [D.D.R] shouldn't be too much of a problem! I think? =X"

Well its true though, I always draw the [Supervis] equipment card into my hand, just that the [Dual] monsters didn't come into my hand! Or either all the [E-HERO Neos] are in my hand.... *cough cough*

Overall this deck is quite balanced, but it hasn't been fully tested against this metagame's dominating decks such as [Black Feather], [AKB] and so on so forth. So hopefully I will be able to test against some of these decks.. soon!

Well thats it for today's update! Short but hey! I've lost some touch in writing reviews after not updating for a month! Or more than that =X.. Well its just 2 more weeks till my projects will all be over!!!! This blog master needs some air to breathe! *poof!*