Wednesday, January 2, 2008

Card Reviews: Armor Breaker, Dark Calling, Grave Squirmer, Gem Tree & Counter Gem

Ok. This card reviews are actually due very very late considering how long the lastest Duelist Packs were released. And since Colin has been bugging me like forever for this, I'm finally going to do them!
--------------------------------------------------------------------------------------------
Photobucket

「アーマー・ブレイカー」
DP06-JP010 Armor Breaker
EARTH/Warrior - Union/3/800/800
Once per turn, if you control this monster on the field, you can equip it to a face-up Warrior-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. If the equipped monster inflicts Battle Damage to your opponent, you can destroy 1 card on the field. (1 monster can only be equipped with 1 Union monster at the same time. If the equipped monster would be destroyed by battle, destroy this card instead)

First off, lets look at the cute little warrior that Judai actually used to pwn Asuka. Unions are forever one of the types of monsters that are always left out and not always being played as they are always not so playable. However, Armor Breaker is actually one of the easiest!

Can be searched by
- Reinforcements of the Army
- Sangan
- Giant Rat
- Female Warrior of Wilderness (from SD5)

Easily equipped to
- [E.Hero Airman] or any gay E-Hero u can think of.
- [Spell Striker], direct attack and destroy! No damage even if attacked and your [Spell Striker] lives for another turn!
- Card Blocker! But obviously no one would want to attack one wif an equipped Armor Breaker. Can be combo-ed wif [Get Ride!] though.

Well, it still IS a union. So whether or not to play it is totally up to you. I might start testing this in my Ocean Control becuz its quite filled wif Warriors. If u're going to play this card too, make sure you have a sufficient amount of Warriors in the deck!
--------------------------------------------------------------------------------------------
Photobucket

「ダーク・コーリング」
DP06-JP024 Dark Calling
Normal Magic
Remove from play from your hand and/or your Graveyard, Fusion Material Monsters that are written on a Fusion Monster Card that cannot be Special Summoned except by Fusion Summon with "Dark Fusion", and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".)

This card doesn't need much card reviews as I have already done a similiar one to [Dark Fusion] which can be found in our archieves. (Yes Ken is Lazy! =x)

There are some rullings about it though, like monsters that were Dark Calling have Dark Fusion's effect. Well, no it doesn't. Because Dark Fusion has its own effect if you actually used it while Dark Calling just makes it being fusion summoned by Dark Fusion and nothing else.

[Dark Calling] also is alot better than [Dark Fusion] as it doesn't waste as much resources as your fusion materials can be from the Graveyard. Take it as a miracle fusion or dragon mirror for Evil Heroes, only from Hand and/or Grave. So you can fusion with 1 material in the hand, the other in the grave or 2 in the hand or 2 in the grave.
You can combo this card with [Future Fusion] too. Somehow read this on the Tips card they gave along with the Duelist Pack. You can [Future Fusion] a E.Hero and Dark Calling an Evil Hero!
But not for Rock and Demon types though if u're thinking [Future Fusion] works for [Evil Hero Dark Gaia].

Pontentially, this card is one of the gayest cards out of the Judai Duelist Pack. Many people have already started playing Dark Calling variants as they are easy to play especially with [Evil Hero Dark Gaia].
--------------------------------------------------------------------------------------------
Photobucket

「グレイヴ・スクワーマ」
DP07-JP010 Grave Squirmer
DARK/Demon - Effect/1/0/0
When this card is destroyed and sent to the Graveyard as a result of battle, destroy 1 card on the field.

The review for this card is going to be really short.

This card goes without saying, is definitely 10 times better than your [Nyudoria].
Reasons:
- DDV-able
- ANY card. Not just monsters like Nyudoria.

Combos:
- Force Rotation (The best way to gain advantage over opponent)

Other Uses:
- Suicide. You always know, when all else fails and you have no other way out, just take and ram your opponent's monster!
--------------------------------------------------------------------------------------------
Photobucket

「宝玉の樹」
DP07-JP024 Gem Tree
Continuous Magic
When a "Gem Beast" monster(s) is placed in the Magic & Trap Card Zone, place 1 Gem Counter on this card. You can send this card to the Graveyard to place a number of "Gem Beast" monsters from your Deck to your Magic & Trap Card Zone as Continuous Magic Cards equal to the number of Gem Counters on this card.

Yes! The moment I've been waiting for! My favourite card out of the entire Duelist Pack set.

Going by the name and the effect of the card, it obviously only works in Gem Beast decks.
So, what so gay about it?
It makes the Sapphire Pegasus engine to flood the field with Gem Beasts twice as fast!!!

Cards that combo well with Gem Tree:
- Gem Beast Sapphire Pegasus
- Rare Value (Drawing cards is forever the gayest thing in Yu-Gi-Oh!)
- Gem Blessing, one turn 4 gem beasts in the M/T slot all ready for Gem Abundance!
- Gem Guidance, usually works well if you summon Ruby Carbuncle from the deck with many Sapphire Pegasus in your M/T slots.
- Ancient City Rainbow Ruin. For effects 1 to 5. Self Explainatory.
- Descending Thunder Emperor - Hamon. I know it really isn't a link... but since its a continous magic and it works wif Gem Beasts too so... why not?

This card is really useful in ANY gem beast deck be it for control or aggro. However, this card should be used in the early game and not in the late game as it wouldn't have as much usages as mentioned in the above combos.
--------------------------------------------------------------------------------------------
Photobucket

「カウンター・ジェム」
DP07-JP029 Counter Gem
Normal Trap
Send all cards in your Magic & Trap Card Zone to the Graveyard, then place as many "Gem Beast" monsters as possible from your Graveyard to your Magic & Trap Card Zone as Continuous Magic Cards. During this turn's End Phase, destroy all face-up "Gem Beast" cards you control.

Ok finally the last card review.

I'm going to be lazy and say that this card is not really useful and give a really brief description of how to use it and go sleep!

Ok just kidding.

Only workable in the Gem Beast deck. Slap yourself if you don't understand why!

For the first effect of the card, it is a cost for you to activate this card. Meaning this card goes to the grave before it resolves too. Meaning, you can do that Goblin House Keeping Combo again with this card.
For the second effect of the card, is really abusive with Rainbow Ruins unless you have less than 5 Gem Beasts in your M/T slot after resolving this card.
Its another way to summon your Descending Thunder Emperor - Hamon and clear the rest with Rare Value or whatever you can think of!
--------------------------------------------------------------------------------------------

So thats it. I know the reviews are not as longggg as Colin's but hey, Quality over Quantity. Hehe. Dun kill me Colin =P
Happy 2008 again Duelists! =)