Tuesday, October 14, 2008

Deck Review: Destiny Diamond Carrier

Hey! Its been awhile since my last update. Well today's update will also be on a deck that I've been playing for quite a long time while I was pondering whether to review the deck or not. Between the 3 people of Baha, Kenneth and Me. I was the last person playing this deck lol! So ya, its perhaps like I'm actually continuing their ideas. However, there might already be people that has created this deck long long ago. And I do not claim credit for the creation of this deck too. Just putting up the decklist to share with everyone =X.

This is actually almost the same as a normal standard [Destiny Dark Armed] deck. Just that it has more draw power. And thus sometimes with even faster draw power, comes more speed but giving up control power as well. If you want to win, you'd better perform an OTK most of the time while you'd still have a chance. Or not don't regret when the deck runs out of steam! Okay below here is the decklist for the deck [Destiny Diamond Carrier]!


Deck Name: Destiny Diamond Carrier

Decksize: 40

Monsters: 19

2x Dark Armed Dragon
2x Wicked Emperor Gaius
3x D-HERO Diabolicguy
1x E-HERO Airman
1x Dark Grepher
1x Magical Warrior - Breaker
3x D-HERO Diamondguy
3x Clevonce
3x Zombie Carrier

Magic: 19

3x Allure Of Darkness
2x Beginning Of The End
1x Brain Control
3x Destiny Draw
1x Heavy Storm
1x Monster Reborn
1x Magical Stone Excavation
2x Reinforcement Of The Army
2x Burial From A Different Dimension
3x Emergency Teleport

Traps: 2

1x Deck Destruction Virus Of Death
1x Holy Barrier - Mirror Force

Well okay! Have you readers read the decklist properly already? Well the system for this deck is actually very simple. Draw till you have your killing move set in place. Same killing move as Baha's or anyone's [Syncro Dark Armed] deck. Just Syncro Syncro Syncro and then GYAAAAAAAAAAA! to win. Simple right? This deck might just be a little faster at times because of a certain combo like this.

Step 1: Activate [Zombie Carrier] effect, select from your hand either of these 2 cards. [Destiny Draw] or [Beginning Of The End] to be placed at the top of your deck. Preferably these 2 cards rather than [Allure Of Darkness]. Why? Lets see Step 2!

Step 2: Summon [D-HERO Diamondguy] and activate its effect to look at the top card of your deck and go "Oh noes! I just overturned a [Beginning Of The End]/[Destiny Draw]! Looks like I will be able to draw for free in the next turn!" Now why did I say that I prefer these 2 cards instead of [Allure Of Darkness] for this? Its because [Allure Of Darkness] will still have you to remove a Dark Attribute monster from your hand away from the game. While the other 2 just allows you to draw cards for no costs or drawbacks at all! Its free!

Step 3: Syncro! If you are able to kill your opponent in that turn, it would be great. However if you can't....

Step 4: There is no worries! Your hand is refilled once again by either [Beginning Of The End] or [Destiny Draw] effect! And then try to kill your opponent in that turn! I would applaud for you if you still have not drawn anything to kill your opponent after such a successful stunt! However ya.. There are bad luck sometimes... So ya... lol.. Just watch out for cards like [D.D Crow] which would remove the magic card in the grave before it will be able to activate its effect on the next turn!

So yup! That is how the deck "works"! However, it still is able to run out of steam pretty fast though. So becareful on how you are going to play your cards. Like what Kenneth once told me while he played this deck "This deck kills your brain cells!". So you get what is he trying to say to all of you readers out there too right? You have to think think think when using this deck!

The cards that totally disrupts this deck's systems would be cards like [Royal Oppression] or cards that totally stops Special Summoning as you won't be able to Syncro Summon to make a killing move against your opponent. And as I said before, cards like [D.D Crow] will also be able to stop this deck's super draw engine by removing the magic card in the grave before it can be activated in the next turn! However, you might want the [D.D Crow] to remove the magic instead of some important cards sometimes....(Some tricking skills is required!)... But all that aside, the card [Macro Cosmo] will just destroy this deck totally! So beware of these cards! Some side-decking is required if you are against decks with such cards.

But still, the good points about this deck is the drawing engine that can make you happy while at the same time, make your opponent rather irritated at your big hand size lololololol. It can be a competitive deck. But how well will it go? Perhaps I will be using this deck soon in some tournament in my country. And if anyone has more ideas on how to improve this deck, don't be scared and just tag us at our tagboard!

Okay! Till next time for my next update! Goulian Signing Off~!

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