Sunday, November 29, 2009

Deck Review: The Shining Zero

Alright as promised on what I had written on my tagboard, today will be an update for the weekend! Today's content will be on a new deck that I've just tested it out today. It isn't as fast as a normal fusion Summoning deck that Bahamut84 from duelingdays built. So it would actually need more improvement to try to be more competitive next time( thats why it is called "MK I")
Without further a due, below is the decklist for [The Shining Zero]


Deck Name: The Shining Zero MK I

Deck size: 40

Monsters: 13

1x E-HERO Airman
1x E-HERO Prisma
1x E-HERO Ocean
3x E-HERO Another Neos
1x E-HERO Voltech
1x E-HERO Sparkman
2x Swamp King
3x Honest

Magic: 15

3x E - Emergency Call
2x O - Oversoul
1x Reinforcement Of The Army
1x Polymerization
3x Miracle Fusion
1x Heavy Storm
1x Future Fusion
3x Dual Spark

Traps: 12

1x Holy Barrier - Mirror Force
3x Hero Blast
2x Bottomless Trap Hole
2x Trap Stun
2x Dark Bribe
1x Solemn Judgement
1x Cry of the Living Dead

In conjunction to the decklist, here is a explanation of [E-HERO The Shining]'s effect for people that do not know.


[E・HERO The シャイニング]
[E-HERO The Shining]
Attribute: Light, Type: Warrior
Effect Monster, Fusion, Level 8
ATK 2600/Def 2100
1 [Elemental Hero] Monster + 1 Light Attribute Monster
This card cannot be Special Summoned except by a Fusion Summon. This card gains 300 attack points X the number of [Elemental Hero] monsters in your out of game pile. When this card is sent from the field to the graveyard, select up to 2 [Elemental Hero] monsters in your out of game pile and add it to your hand.

Right how this deck works is pretty simple!

Step 1: Summon [E-HERO Prisma] and throw either [E-HERO Sparkman] or [E-HERO Ocean]

Step 2: Activate [Miracle Fusion] and fusion summon either [E-HERO The Shining] or [E-HERO Absolute Zero] depending on which material did you send to the graveyard.

Step 3: Smack your opponent!

However the above doesn't really work against a [Eatos Beat] deck that uses cards like [Dimension Fissure] and [Macro Cosmos]. As those cards will kill your grave and make you be unable to use [Miracle Fusion] to fusion summon. [Royal Impregnable Fortress] also does the same thing too. So watch out for them!

Another card that is totally skill for this deck is [Super Fusion]! As it uses your opponent's monsters as well to fusion summon for your own fusion monster! Greatly competitive against decks like [Lightlords] that has a ton of Light Attribute monsters for you to steal to fusion summon out your [E-HERO The Shining]. Stealing any of your opponent's Earth or Water Attribute monsters will also result in a fusion summon of [E-HERO Gaia] or [E-HERO Absolute Zero]. Best of all is, after [Super Fusion] is activated, no other cards can be chained in response to this card. So nothing will be able to negate this card's activation(unless its an on-going effect and does not require activation) and [Royal Oppression] will not be able to negate this card either.

In any case, more improvement will be done once I have received my [E-HERO The Flash]!
More next time! Cya guys!

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