Thursday, July 30, 2009

Deck Review: Wrath Of Neos MK VI

Yes! After a freaking long wait of almost exactly one month! Duel Society has an update! Lets cheers!!!!! Or not? Anyway readers, we are very sorry for not updating much on this blog until it made it look like its... almost.. dead! But of course its not! So today I, myself am going to update about a new version for my [Wrath Of Neos] deck! This deck got me into the 4th place of the recent Jurong tournament held 2 weeks ago at Thousand Taste Trading. Or so from what I have remembered =X. Anyways this deck consists of the new cards from the latest [Warrior's Strike] structure deck. So check out the decklist right below!

Deck Name: Wrath Of Neos MK VI

Deck Size: 40

Monsters: 15

3x E-HERO Neos
2x E-HERO Another Neos
1x E-HERO Airman
3x E-HERO Prismer
1x E-HERO Voltech
1x Evoltector Chevalier
1x Freed The Brave Wanderer
3x Honest

Magic: 18

3x Wrath Of Neos
3x O - Oversoul
3x E - Emergency Call
1x Reinforcement of the Army
1x Monster Reborn
1x Golden Sacrophagus
1x Pot Of Avarice
1x Heavy Storm
1x D.D.R
3x Supervis

Trap: 7

3x Hero Blast
1x Hero Counterattack
2x Commoner's Charity
1x Holy Barrier - Mirror Force

Side Deck: 15

Monsters: 5

1x E-HERO Necro Darkman
1x E-HERO Ice Edge
1x Cyber Dragon
1x Envoy Of Hades - Gors
1x Tragoedia

Magic: 5

1x Arms Hole
1x Brain Control
1x Mind Control
2x Book of Moon

Trap: 5

3x Bottomless Trap Hole
1x Dimension Prison
1x Torrential Tribute

Extra Deck: 5

1x Rainbow Neos
1x E-HERO Absolute Zero
1x E-HERO Dark Brightman
1x E-HERO Aqua Neos
1x Gladial Beast Gyazarus

Alright! Lets get down to business! The difference in this version with the other versions of the [Wrath Of Neos] decks is that this deck is able to pull off the [Wrath Of Neos] trick in a even faster pace. Besides the usual...

Step 1: Activate [E-HERO Prisma]'s effect.

Step 2: Activate [Wrath Of Neos] and blow the whole field!

Since this is the only way in the deck in the past... Now we are in the future! Or I can say the present, we have a new equipment card appearing in the new [Warrior's Strike] deck. Which is the [Supervis] equipment card! I'm sure by now since this is a slow update, everyone should know about the [Supervis] equipment. As this equipment powers up [Dual] monsters quite considerably. A new way to play around in this deck will be...

Step 1: Activate [Supervis] and equip onto [E-HERO Another Neos], his name will be [E-HERO Neos]

Step 2: Activate [Wrath of Neos] and KARATE CHOP THE WHOLE FIELD!

Step 3: [Supervis] is being sent to the graveyard! Its time for the revival effect! Bring [E-HERO Neos] into the playground!

Step 4: Slap your opponent upside down with [E-HERO Neos] and ... (copies Baha's phrase) "FUCK OFF!" Sorry about the vulgarity! Got influenced!

Well as simple as that! Another method to use [Supervis] in this deck will be..

Step 1: Equip [Supervis] onto [Evoltector Chevalier]

Step 2: Activate [Evoltector Chevalier]'s effect to destroy one card on the field, by sending [Supervis] to the graveyard.

Step 3: Using [Supervis], bring [E-HERO Neos] to the playground again!

So actually this version is mainly focused on reviving [E-HERO Neos] to beat on as fast as possible and try to end the game quickly. If the game drag on too long, this deck will not have enough resources to hang on!

And if you guys are wondering about what [Hero Counterattack] is doing there. Its effect is to be activated when a [E-HERO] monster on your field is destroyed as a result of battle and sent to the graveyard. Giving your opponent to randomly choose a card in your hand, if the selected card is a [E-HERO] monster card. Destroy one monster on your opponent's side of the field and special summon the selected [E-HERO] monster onto your side of the field.

Usually [Hero Counterattack] is used to try to at least do something with all the [E-HERO Neos] that are stuck dead within your hand cards. No doubt [Commoner's Charity] will be able to do the same. However I find that [Hero Counterattack] has quite a good effect to boast. But in terms of really using it, the chances are actually pretty low as it is quite situational. And plus, monsters these days don't die by battle! They die by some disgusting effect! *cough cough*

For those that do not know how [Hero Counterattack] looks like, below is a picture of it.

hero counterattack 1

DP06-JP028
[ヒーロー逆襲]
[Hero Counterattack]
Normal Trap
This card can only be activated when a [E-HERO] monster on your side of the field is destroyed as a result of battle and sent to the graveyard. Your opponent randomly selects a card in your hand. If the selected card is a [E-HERO] monster, destroy one monster on your opponent's side of the field, then special summon the selected [E-HERO] monster from your hand to your side of the field.

Some people may even ask this question,

Some random kid: "Oniichan! Why don't you put [Arms Hole] into your main deck?"

Me: "Well these days, not having a monster on your field for a turn even with alot of protective cards around ain't going to help much. So risking a turn's normal summon to search for an equipment card isn't really worth it. The metagame these days ends a game too quickly I say! Plus since I have so many filter cards that are able to search for various cards in my deck, drawing upon the 3 copies of [Supervis] and the one copy of [D.D.R] shouldn't be too much of a problem! I think? =X"

Well its true though, I always draw the [Supervis] equipment card into my hand, just that the [Dual] monsters didn't come into my hand! Or either all the [E-HERO Neos] are in my hand.... *cough cough*

Overall this deck is quite balanced, but it hasn't been fully tested against this metagame's dominating decks such as [Black Feather], [AKB] and so on so forth. So hopefully I will be able to test against some of these decks.. soon!

Well thats it for today's update! Short but hey! I've lost some touch in writing reviews after not updating for a month! Or more than that =X.. Well its just 2 more weeks till my projects will all be over!!!! This blog master needs some air to breathe! *poof!*

Monday, June 8, 2009

Yu-Gi-Oh! World Championships Singapore Qualifiers

Venue: SMU, Settlers cafe

Date: 21 June 2009

Registration: 8.30 am

1st - Gold Medal with Certificate of acknowledgement, Return air-ticket to Japan with Accommodation, attractive prizes

2nd – Sliver Medal with Certificate of acknowledgement, attractive prizes

3rd – Brown Medal with Certificate of acknowledgement, attractive prizes

4th – TBC* (To Be Considered)

There will also be a Yu-Gi-Oh Trading card game Tutorial session for all beginners and also for people who are unsure of the game. Attractive prize will be given away to lucky draw winner on the event.

There will also be a Yu-Gi-Oh! Trading card game Challenge Session for anyone to challenge the players at the booth. If a win is secured, you are then able to win yourself one pack of booster. Depending on the sponsor, the booster given out will be decided earlier before the actual tournament or on the tournament day itself.

The Challenge session has been cancelled on that day. =(

For more information about the tournament, click here!

If there is any other questions, you can ask in the Chat box or even send us a email at duelsociety@gmail.com

Tuesday, May 12, 2009

Card Review: Fortune Slip

Right after a long wait, finally a card review! Lets not slow this down and get on with it! Today's card review will be on a card from the latest booster pack "Ancient Prophecy"! The card we are reviewing today is [Fortune Slip]!

Fortune Slip

ANPR-JP069
[フォーチュン・スリップ]
[Fortune Slip]
Normal Trap
Activate only when your opponent declares an attack with a monster, negate that attack and remove the attack target of that monster away from the game till the standby phase of your next turn.

Right reading from the text, although this card protects your monster from your opponent's attacks, it doesn't destroy the attacking monster and removes your own monster away from the game too! So how does this actually help you turn the tables around if you are up against a high powered and irritating monster that your opponent is controlling?

So here goes, how about letting [Fortune Slip] remove some kind of monsters that has an effect while being removed away from the game? Or when leaving the field too! Monster cards like [Fortune Lady Lighty] and [E-HERO Absolute Zero] has a effect that is to be activated when they leave the field. [Fortune Lady Lighty] has an effect to special summon another [Fortune Lady] when it leaves the field and as for [E-HERO Absolute Zero], an absolute destruction to your opponent's monsters can be assured when it leaves the field.

Or how about powering up monsters that has been powered down by their effects? Using this card to remove away from the game a 1900 attack strength [God Beast King Babaros] will return it back to the field during the end phase to its normal 3000 attack strength! Or... How about using [Fortune Slip] on a 800 attack strength [Light And Darkness Dragon]? You will be able to use its negating effect again once it has returned to your side of the field with a full 2800 attack strength!

There can also be a very very lame or funny combo to be done with [Fortune Slip]! Here goes nothing!

Step 1: Your opponent has 2 monsters, one of them focus its attack on your [Necro Gardna]

Step 2: Activate [Fortune Slip] and remove your [Necro Gardna] away from the game!

Step 3: Your opponent's second monster declares an attack!

Step 4: Activate [Burial From A Different Dimension] and return [Necro Gardna] to the graveyard!

Step 5: Remove [Necro Gardna] away from the graveyard and block that attack =/...

Now from the above, you can also see that [Burial From A Different Dimension] can also be a threat against your monster that has been removed away from the game by [Fortune Slip]. Returning your [God Beast King Babaros] or even [Light And Darkness Dragon] and not allowing it to return to the field can be a very big loss. So do watch out for it!

Well thats all for today's card review! Will be doing another one on time next week! Gotacha! Goulian Signing off~!

Wednesday, April 29, 2009

Deck Review: Revived! Kuriboh Emperors!

Right yes I know I know, it has been 10 days! Since I last said that I would want to update this blog =X, and I haven't had much time these days so.... Oh well! Lets forget about that and concentrate on this newly formed deck of mine! Today's deck review will be on the return of one of my best decks during the era where there was [Graceful Charity] and [Magician of Faith]... Oh how I missed them! But hey! This deck has been improved because of the latest cards also! Here goes nothing! Presenting the [Kuriboh Emperors] deck!

Photobucket

Deck Name: Kuriboh Emperors

Decksize: 40

Monsters: 22

2x Hane Kuriboh
3x Kuriboh
1x Treeborn Frog
1x Mental Master
2x Clevonce
1x Psychic Commander
1x Cyber Dragon
3x Wicked Emperor Gaius
2x Wind Emperor Raiza
2x Ice Emperor Mobius
1x Chaos Sorcerer
1x Dark Armed Dragon
1x Envoy Of Hades - Gorz
1x Tragoedia

Magic: 13

2x Pot Of Avarice
1x One For One
2x Allure Of Darkness
1x Heavy Storm
1x Brain Control
1x Monster Reborn
3x Kuriboh Calling Flute
1x Emergency Teleport
1x Cyclone

Traps: 5

1x Mirror Force
1x Deck Destruction Virus Of Death
1x Torrential Tribute
2x Waboku

Well above is the decklist for the [Kuriboh Emperors]! Its been awhile since I last had a new deck idea in my mind. Till then which I thought that there were extremely no draw power for this deck until... The card [Allure of Darkness] came to my mind! The combo of activating [Kuriboh Calling Flute] to add a [Kuriboh] to your hand and then using it as a bait for [Allure Of Darkness] seems tempting! So I decided to try it out! Who knows it does work well! However inconsistency does happens in this deck, because there is no level 4 monsters! Its either your monsters are way to big to summon, or way to small to fight against your opponent's monsters.

The common combo for this deck would be first to activate [Kuriboh Calling Flute] to summon out either [Hane Kuriboh] or [Kuriboh] and release them for a advance summon of a [Emperor] monster! However which ever [Hane Kuriboh] or [Kuriboh] you choose is important, because they can also be bait for 2 of the more powerful cards such as [Chaos Sorcerer] and [Dark Armed Dragon].

Since the appearance of the Psychic-Type monsters and also [Emergency Teleport]. Advance summoning and Synchro summoning has became a sinch until [Emergency Teleport] was restricted to a copy per deck! Well it still helps in these 2 ways in this deck. For quick Advance Summoning wise and as for Synchro Summoning wise, we have quite alot of level 6 monsters, which combines with [Clevonce] for level 8 Synchro monsters. Or if all fails, you can always Synchro a level 1 [Kuriboh]/[Hane Kuriboh] with [Psycho Commander] for [Arms Aid]! [Mental Master] helps in tuning with the level 6 [Emperors] for [Dark Dive Bomber] and [Black Rose Dragon]! [Cyber Dragon] is also in the deck for either a versatile level 5 or for the advance summoning of higher level monsters.

Anyways, I've tried this deck against [Lightlords] and [Black Feathers], hadn't had a chance to test it against the famous [AKB] deck because Baha was too lazy to form it back for me to try against! Anyways it was not a very good result against [Black Feathers]. Seems like this deck doesn't have the extra speed to face off again them yet. More tuning will be required!

However when faced off against [Lightlords], speed for this deck ain't really a problem. The defenses of this deck suppresses the [Judgement Dragon]'s ability to keep blowing the field up! Try blowing a set card which is actually a chain-able [Kuriboh Calling Flute] and see what happens! It actually gives us a chance to shield ourselves with [Hane Kuriboh]! Trap cards such as [Waboku] is also quite a card to safeguard against [Lightlords] as well. Works as well as a [Kuriboh Calling Flute] =X... What Baha said about this deck facing [Lightlords] was... "Colin, I think before you even can win them properly, they would have already decked out!" LOL! True might be a slow victory, but if it secures you a win. Why not? =D

I will continue to test against other kinds of deck to see how well will this deck fare against them. And I will continue to tune this deck to its highest limits too! So in the meantime, any ideas from you readers out there will be greatly appreciated! Oh my, its 1.30am in the morning! Time to go! Cya people!

Wednesday, April 15, 2009

Yawn, New update on its way!

New update soon I swear! Just can't wait to test my current deck against AKB and Rescue Syncro! Once tested, I will post up my decklist for it =D.